Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Gained a contact. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
25 |
Became a Scholar (Physician). |
3 |
28 |
Work leads to a considerable breakthrough. |
3 |
29 |
Promoted to Scholar (Physician) rank 1. |
4 |
29 |
Continued as Scholar (Physician). |
4 |
30 |
Cheated in some fashion, advancing Annis Paul's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 |
30 |
Gain an Enemy |
5 |
33 |
Continued as Scholar (Physician). |
5 |
34 |
Assigned to work on a secret project for a patron or organisation. |
5 |
37 |
Promoted to Scholar (Physician) rank 2. |
6 |
37 |
Continued as Scholar (Physician). |
6 |
39 |
Entangled in a bureaucratic or legal morass that distracts Annis Paul from Annis Paul's work. |
7 |
41 |
Attempted to change assignments. |
7 |
41 |
Failed to qualify for Scientist (Scholar). |
7 |
41 |
Continued as Scholar (Physician). |
7 |
42 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
7 |
45 |
Promoted to Scholar (Physician) rank 3. |
8 |
45 |
Continued as Scholar (Physician). |
8 |
47 |
Make a breakthrough in Annis Paul's field. |
8 |
49 |
Promoted to Scholar (Physician) rank 4. |
9 |
49 |
Continued as Scholar (Physician). |
9 |
52 |
An expedition or voyage goes wrong, leaving Annis Paul stranded in the wilderness. |
10 |
52 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
53 |
Make an unexpected connection outside Annis Paul's normal circles. Gain a Contact. |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
57 |
Given advanced training in a specialist field |
11 |
60 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Continued as Merchant (Merchant Marine). |
12 |
64 |
Embroiled in legal trouble. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Continued as Merchant (Merchant Marine). |
13 |
67 |
Annis Paul's business or ship thrives. |
13 |
68 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
14 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
Continued as Merchant (Merchant Marine). |
14 |
70 |
Make an unexpected connection outside Annis Paul's normal circles. Gain a Contact. |
14 |
72 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
Continued as Merchant (Merchant Marine). |
15 |
75 |
Annis Paul's ship or starport is destroyed by criminals. Gain them as an Enemy. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
75 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
16 |
79 |
Annis Paul is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
17 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
79 |
Continued as Believer (Missionary/Humanitarian). |
17 |
80 |
Annis Paul faith is shaken. |
18 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
83 |
Continued as Believer (Missionary/Humanitarian). |
18 |
87 |
Annis Paul retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
19 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
87 |
Continued as Believer (Missionary/Humanitarian). |
19 |
90 |
Gained a contact. |
19 |
91 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
20 |
91 |
Aging Crisis. Owe 30,000 for medical bills. |