Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
1 |
22 |
Gain Enemy if Bettie Steward don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Offered job by a patron. Now owe him a favor. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 3. |
4 |
30 |
Became a Scholar (Field Researcher). |
4 |
32 |
A disaster leaves several injured, and others blame Bettie Steward, forcing Bettie Steward to leave Bettie Steward's career. Gain a Rival. |
4 |
32 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
32 |
Switched to Drifter (Wanderer). |
5 |
34 |
Severely injured. Owe 25,000 for medical bills. |
6 |
34 |
Became a Scout (Surveyor). |
6 |
37 |
Bettie Steward's ship is damaged, and Bettie Steward have to hitch-hike Bettie Steward's way back across the stars to the nearest scout base. |
6 |
37 |
Gain 6 Contacts. Gain 2 Enemies. |
7 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
40 |
Bettie Steward have been following false teachings! |
8 |
40 |
Failed to qualify for Merchant Academy. |
8 |
40 |
Switched to Drifter (Barbarian). |
8 |
43 |
Find valuable salvage. |
9 |
44 |
Continued as Drifter (Barbarian). |
9 |
46 |
Bettie Steward run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
46 |
Entered Merchant Academy with the Business curriculum. |
10 |
47 |
Made lifelong friends. Gain 1 Allies. |
10 |
50 |
Graduated. |
11 |
50 |
Became a Merchant (Broker). |
11 |
50 |
Promoted to Merchant (Broker) rank 1. |
11 |
53 |
A series of bad deals and decisions force Bettie Steward into bankruptcy. Bettie Steward salvages what Bettie Steward can. |
12 |
53 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
54 |
Bettie Steward secretly provide religious rites for a dying leader or noble, although they do not share Bettie Steward's faith. Gain an Ally in the family and a Rival who disagrees with Bettie Steward's choice. |
12 |
57 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
57 |
Retired at age 57. |
13 |
57 |
Continued as Believer (Missionary/Humanitarian). |
13 |
59 |
Bettie Steward accepted an offer of inducements to betray Bettie Steward's faith. Gain 540,000 in cash. |
14 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
61 |
Retired. |
14 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
Good fortune. |
16 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
71 |
Accused of a crime. |
17 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
75 |
Gained a contact. |
18 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
87 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
89 |
Aging Crisis. Owe 30,000 for medical bills. |
21 |
93 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
22 |
93 |
Aging Crisis. Owe 60,000 for medical bills. |