Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain a Rival. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Scout (Explorer). |
2 |
28 |
When dealing with an alien race, Delphia Lamb have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
3 |
31 |
Voluntarily left Explorer |
3 |
31 |
Became a Drifter (Wanderer). |
3 |
35 |
Survived a risky adventure but gained nothing. |
4 |
35 |
Continued as Drifter (Wanderer). |
4 |
37 |
Suffer from a life-threatening illness. |
5 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
38 |
A sudden war destroys Delphia Lamb's trade routes and contacts, forcing Delphia Lamb to flee that region of space. |
5 |
38 |
Gain rebels as Enemy |
6 |
38 |
Returned to Drifter (Wanderer). |
6 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
42 |
Failed to qualify for Surveyor (Scout). |
7 |
42 |
Switched to Drifter (Scavenger). |
7 |
43 |
Spend time with an alien race. Gain a contact. |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
50 |
Severely injured. Owe 15,000 for medical bills. |
9 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
53 |
Delphia Lamb accepted an offer of inducements to betray Delphia Lamb's faith. Gain 190,000 in cash. |
9 |
54 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
10 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
54 |
Retired. |
10 |
55 |
Birth or Death involving a family member or close friend. |
11 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
62 |
Gained a contact. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
64 |
Accused of a crime. |
13 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
74 |
Gained a contact. |
15 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
79 |
A new romantic starts. Gain an Ally. |
17 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
87 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
90 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
91 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
94 |
Aging Crisis. Owe 10,000 for medical bills. |