Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
22 |
Gained a contact. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Army Support (Army). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
25 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
26 |
Involved in a feud with a rival criminal organization. |
3 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Switched to Rogue (Thief) with previous rank. |
4 |
32 |
Birth or Death involving a family member or close friend. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Failed to qualify for Pirate (Rogue). |
5 |
33 |
Continued as Rogue (Thief). |
5 |
35 |
A crime lord considers Dollie Watson his protégé. |
5 |
37 |
Promoted to Rogue (Thief) rank 1. |
6 |
37 |
Continued as Rogue (Thief). |
6 |
40 |
Betrayed by a friend. One of Dollie Watson's Contacts or Allies betrays Dollie Watson, ending Dollie Watson's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Became a Scout (Courier). |
7 |
41 |
Find Ancient Technology. |
8 |
44 |
Continued as Scout (Courier). |
8 |
46 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
48 |
Attempted to change assignments. |
9 |
48 |
Switched to Scout (Surveyor) with previous rank. |
9 |
50 |
Perform an exemplary service for the scouts. |
10 |
52 |
Attempted to change assignments. |
10 |
52 |
Returned to Scout (Courier). |
10 |
53 |
Dollie Watson have no idea what happened to Dollie Watson – they found Dollie Watson's ship drifting on the fringes of friendly space. |
11 |
53 |
Became a Drifter (Wanderer). |
11 |
56 |
Suffer from a life-threatening illness. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Retired. |
12 |
57 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
80 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
81 |
A new romantic starts. Gain an Ally. |
19 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
87 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
88 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
90 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
92 |
Aging Crisis. Owe 20,000 for medical bills. |