Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
1 |
22 |
Gain Enemy if Dorothea Tucker don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Spend time with an alien race. Gain a contact. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Offered job by a patron. Now owe him a favor. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 3. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Suffer from a life-threatening illness. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 4. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Amnesia. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
41 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
7 |
41 |
Failed to qualify for Worker (Citizen). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Marine (Ground Assault) with the new title Marine. |
7 |
42 |
A mission goes wrong and Dorothea Tucker is stranded behind enemy lines. Ejected from the service. |
8 |
42 |
Became a Scholar (Scientist). |
8 |
45 |
Assigned to work on a secret project for a patron or organisation. |
9 |
46 |
Voluntarily left Scientist |
9 |
46 |
Failed to qualify for Merchant Academy. |
9 |
46 |
Switched to Drifter (Barbarian). |
9 |
49 |
Lost eye or limb. Owe 5,000 for medical bills. |
10 |
50 |
Voluntarily left Barbarian |
10 |
50 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
50 |
Switched to Drifter (Wanderer). |
10 |
54 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Retired. |
11 |
57 |
A new romantic starts. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
61 |
A new romantic starts. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
A new romantic starts. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
69 |
Moved to a new world. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
73 |
Moved to a new world. |
16 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
82 |
Gained a contact. |
18 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
85 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
87 |
Moved to a new world. |
20 |
90 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
94 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
94 |
Aging Crisis. Owe 20,000 for medical bills. |