Retired Warrior Eshshaa Kar  

Species Age Sex Str Dex End Int Edu SocUPP
Vilani, Imperium 94 F 1 (-2) 1 (-2) 1 (-2) 1 (-2) 9 (1) 1 (-2)111191
Striking silhouette, Imaginative
 
Skills
Admin 1
Advocate 1
Broker 2
Carouse 0
Drive (Mole) 1
Electronics 0
Language (Vilani (1st Imperium)) 2
Mechanic 1
Medic 0
Melee (Blade) 1
Melee (Unarmed) 1
Persuade 0
Recon 1
Science (Social Sciences/Belief) 1
Seafarer (Personal) 1
Steward 1
Streetwise 3
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 14
Drifter Barbarian Warrior25
Merchant Merchant Marine 4th Officer23
Believer Missionary/Humanitarian Junior Project Worker02
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Madaline Morris Ally 4 0 1 2 Dynchia (F/32)
Axel Hanrahan Contact 1 1 0 0 Answerin (M/54)
Leonard Harper Ally 2 0 3 0 Ayansh'i (M/56)
Aan Iiargim Contact 2 1 1 2 Vilani, Imperium (F/40)
Aan Iiargim is a member of an organisation which holds a generally opposite view of the Traveller.
 
Term Age History
1 18 Became a Merchant (Broker).
1 19 Given advanced training in a specialist field
2 22 Continued as Merchant (Broker).
2 23 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
3 26 Continued as Merchant (Broker).
3 30 Given advanced training in a specialist field
3 30 Promoted to Merchant (Broker) rank 1.
4 30 Continued as Merchant (Broker).
4 33 A good deal ensures Eshshaa Kar is living the high life for a few years.
4 34 Forced to muster out.
5 34 Failed to qualify for Intelligence (Agent).
5 34 Became a Drifter (Barbarian).
5 38 Find valuable salvage.
5 38 Promoted to Drifter (Barbarian) rank 1.
6 38 Continued as Drifter (Barbarian).
6 39 Moved to a new world.
6 42 Promoted to Drifter (Barbarian) rank 2 with the new title Warrior.
7 42 Voluntarily left Barbarian
7 42 Switched to Merchant (Merchant Marine) with the new title Crewman.
7 44 Gained a contact.
7 46 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 46 Continued as Merchant (Merchant Marine).
8 47 Make an unexpected connection outside Eshshaa Kar's normal circles. Gain a Contact.
9 50 Continued as Merchant (Merchant Marine).
9 54 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
10 54 Voluntarily left Merchant Marine
10 54 Failed to qualify for Colonist (Citizen).
10 54 Returned to Drifter (Barbarian).
10 57 A new romantic starts. Gain an Ally.
11 58 Aging Crisis. Owe 60,000 for medical bills.
11 58 Retired at age 58.
11 58 Continued as Drifter (Barbarian).
11 59 Amnesia.
12 62 Aging Crisis. Owe 50,000 for medical bills.
12 62 Continued as Drifter (Barbarian).
12 64 Eshshaa Kar do not know what happened to Eshshaa Kar. There is a gap in Eshshaa Kar's memory.
13 64 Aging Crisis. Owe 10,000 for medical bills.
13 64 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
13 68 Eshshaa Kar is sent to a new community or parish to preach The Word among the poor.
14 68 Aging Crisis. Owe 30,000 for medical bills.
14 68 Continued as Believer (Missionary/Humanitarian).
14 72 Someone more charismatic but less devout than Eshshaa Kar has become Eshshaa Kar's superior.
14 72 Forced to muster out.
15 72 Aging Crisis. Owe 30,000 for medical bills.
15 72 Retired.
15 73 Betrayal. Convert an Ally into a Rival or Enemy.
16 76 Aging Crisis. Owe 30,000 for medical bills.
16 80 Gained a contact.
17 80 Aging Crisis. Owe 40,000 for medical bills.
17 82 Good fortune.
18 84 Aging Crisis. Owe 40,000 for medical bills.
18 88 Victim of a crime.
19 88 Aging Crisis. Owe 10,000 for medical bills.
19 90 Birth or Death involving a family member or close friend.
20 92 Aging Crisis. Owe 60,000 for medical bills.
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