Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Essie Neal inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
19 |
Failed to qualify for Scientist (Scholar). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Army (Army Support) with the new title Private. |
2 |
23 |
Thrown into a brutal ground war |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
23 |
Attempt at commissioned failed. |
2 |
23 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Switched to Army (Infantry) with previous rank. |
3 |
24 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
4 |
24 |
Became a Citizen (Colonist). |
4 |
28 |
Hard times caused by a lack of interstellar trade costs Essie Neal Essie Neal's job. |
5 |
28 |
Failed to qualify for Journalist (Entertainer). |
5 |
28 |
Became a Drifter (Scavenger). |
5 |
32 |
Betrayed by a friend. One of Essie Neal's Contacts or Allies betrays Essie Neal, ending Essie Neal's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
36 |
A new romantic starts. Gain an Ally. |
7 |
36 |
Continued as Believer (Mainstream Believer). |
7 |
37 |
Essie Neal accepted an offer of inducements to betray Essie Neal's faith. Gain 270,000 in cash. |
7 |
40 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
40 |
Switched to Drifter (Wanderer). |
8 |
42 |
Suffer from a life-threatening illness. |
9 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
44 |
Essie Neal come into conflict with a splinter group Essie Neal's own religion which maintains Essie Neal's version is the wrong one. Gain 3 Rivals. |
10 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
44 |
Retired. |
10 |
47 |
Good fortune. |
11 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
51 |
A new romantic starts. Gain an Ally. |
12 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
55 |
Gained a contact. |
13 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Accused of a crime. |
14 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
62 |
Good fortune. |
15 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
74 |
Moved to a new world. |
18 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
80 |
A new romantic starts. Gain an Ally. |
19 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
83 |
A new romantic starts. Gain an Ally. |
20 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
88 |
Gained a contact. |
21 |
88 |
Aging Crisis. Owe 40,000 for medical bills. |
21 |
92 |
Betrayal. Convert an Ally into a Rival or Enemy. |
22 |
92 |
Aging Crisis. Owe 60,000 for medical bills. |