Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Dilettante) with the new title Wastrel. |
1 |
21 |
Become deeply involved in politics on Frankie Grant's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
1 |
22 |
Promoted to Noble (Dilettante) rank 1. |
2 |
22 |
Continued as Noble (Dilettante). |
2 |
24 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Noble (Administrator) with the new title Clerk and previous rank. |
3 |
28 |
time as a ruler or playboy gives Frankie Grant a wide range of experiences. |
3 |
30 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
4 |
30 |
Continued as Noble (Administrator). |
4 |
31 |
Frankie Grant reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Frankie Grant sponge off Frankie Grant's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
4 |
34 |
Promoted to Noble (Administrator) rank 3 with the new title Manager. |
5 |
34 |
Continued as Noble (Administrator). |
5 |
38 |
Frankie Grant manipulate and charm Frankie Grant's way through high society. Gain a Rival and an Ally. |
5 |
38 |
Promoted to Noble (Administrator) rank 4 with the new title Chief. |
6 |
38 |
Continued as Noble (Administrator). |
6 |
42 |
Frankie Grant manipulate and charm Frankie Grant's way through high society. Gain a Rival and an Ally. |
6 |
42 |
Promoted to Noble (Administrator) rank 5 with the new title Director. |
7 |
42 |
Continued as Noble (Administrator). |
7 |
44 |
Become deeply involved in politics on Frankie Grant's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Army (Cavalry) with the new title Private. |
8 |
50 |
Assigned to a peacekeeping role. |
8 |
50 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
9 |
50 |
Continued as Army (Cavalry). |
9 |
52 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
52 |
Failed to qualify for Physician (Scholar). |
10 |
52 |
Became a Drifter (Barbarian). |
10 |
54 |
Nearly killed. Owe 20,000 for medical bills. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
55 |
Frankie Grant come into conflict with a splinter group Frankie Grant's own religion which maintains Frankie Grant's version is the wrong one. Gain 2 Rivals. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
55 |
Retired. |
12 |
59 |
Victim of a crime. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
Nearly killed. Owe 35,000 for medical bills. |
14 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
A new romantic starts. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
Moved to a new world. |
16 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
Gained a contact. |
18 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
82 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
87 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
88 |
Moved to a new world. |
21 |
91 |
Aging Crisis. Owe 60,000 for medical bills. |