Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
25 |
Special assignment or duty on board ship. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
27 |
During a battle, defeat or victory depends on Genesis Armstrong's actions. The ship suffers severe damage and Genesis Armstrong is blamed for the disaster. Genesis Armstrong is court - martialled and discharged. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
33 |
Genesis Armstrong foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
34 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Flight (Navy). |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
35 |
Special assignment or duty on board ship. |
5 |
38 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
40 |
Commanding officer takes an interest in Genesis Armstrong's career. |
6 |
42 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
7 |
42 |
Continued as Navy (Line/Crew). |
7 |
45 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
8 |
45 |
Became a Entertainer (Artist). |
8 |
49 |
An investigation, tour, project or expedition goes wrong, stranding Genesis Armstrong far from home. |
9 |
49 |
Failed to qualify for Intelligence (Agent). |
9 |
49 |
Submitted to the draft. |
9 |
49 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
51 |
A good deal ensures Genesis Armstrong is living the high life for a few years. |
9 |
53 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
53 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
Risk Genesis Armstrong's fortune on a possibility lucrative deal and win. |
10 |
57 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Continued as Merchant (Merchant Marine). |
11 |
61 |
Given advanced training in a specialist field |
11 |
61 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
61 |
Continued as Merchant (Merchant Marine). |
12 |
65 |
Bankrupted by a rival. Gain the other trader as a Rival. |
13 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
65 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
67 |
Genesis Armstrong retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
69 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
14 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
69 |
Continued as Believer (Holy Warrior). |
14 |
70 |
Opponents of Genesis Armstrong's belief system ambush Genesis Armstrong. |
14 |
70 |
Nearly killed. Owe 25,000 for medical bills. |
15 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
Retired. |
15 |
71 |
A new romantic starts. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
78 |
Gained a contact. |
17 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
80 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
83 |
Moved to a new world. |
19 |
86 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
87 |
A new romantic starts. Gain an Ally. |
20 |
90 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
93 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
94 |
Aging Crisis. Owe 40,000 for medical bills. |