Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
19 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
20 |
George Adams refuse to secretly provide religious rites for a dying leader or noble, because they do not share George Adams's faith. |
3 |
23 |
Continued as Believer (Mainstream Believer). |
3 |
26 |
George Adams is chosen to represent George Adams's faith in a vid show or other highly public forum. |
3 |
27 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
4 |
27 |
Voluntarily left Mainstream Believer |
4 |
27 |
Became a Entertainer (Artist). |
4 |
30 |
Encounter a Psionic institute. |
4 |
30 |
Tested for psionic powers |
4 |
31 |
Promoted to Entertainer (Artist) rank 1. |
5 |
31 |
Continued as Entertainer (Artist). |
5 |
34 |
An investigation, tour, project or expedition goes wrong, stranding George Adams far from home. |
6 |
34 |
Became a Citizen (Corporate). |
6 |
37 |
Spent time maintaining and using heavy vehicles. |
6 |
38 |
Promoted to Citizen (Corporate) rank 1. |
7 |
38 |
Continued as Citizen (Corporate). |
7 |
42 |
George Adams befriend a superior in the corporation or the colony. |
7 |
42 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
8 |
42 |
Continued as Citizen (Corporate). |
8 |
43 |
George Adams learn something George Adams should not have – a corporate secret, a political scandal – which George Adams can profit from illegally. |
8 |
43 |
Gain a criminal contact. |
8 |
46 |
Promoted to Citizen (Corporate) rank 3. |
9 |
46 |
Continued as Citizen (Corporate). |
9 |
48 |
George Adams learn something George Adams should not have – a corporate secret, a political scandal – which George Adams can profit from illegally. |
9 |
48 |
Gain a criminal contact. |
9 |
50 |
Forced to muster out. |
10 |
50 |
Failed to qualify for Performer (Entertainer). |
10 |
50 |
Submitted to the draft. |
10 |
50 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
54 |
Continued as Merchant (Merchant Marine). |
11 |
55 |
A new romantic starts. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Continued as Merchant (Merchant Marine). |
12 |
61 |
Bankrupted by a rival. Gain the other trader as a Rival. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Retired. |
13 |
62 |
Moved to a new world. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
69 |
Encounter a Psionic institute. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
Gained a contact. |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
74 |
Moved to a new world. |
17 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
85 |
Spend time with an alien race. Gain a contact. |
19 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
87 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
89 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
91 |
Good fortune. |
21 |
93 |
Aging Crisis. Owe 40,000 for medical bills. |