Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Became a Scholar (Scientist). |
2 |
25 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
2 |
25 |
Promoted to Scholar (Scientist) rank 1. |
3 |
25 |
Voluntarily left Scientist |
3 |
25 |
Became a Agent (Corporate Agent). |
3 |
29 |
An investigation takes on a dangerous turn. |
3 |
29 |
Hard times caused by a lack of interstellar trade costs Juliette Manning's job. |
3 |
29 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
29 |
Continued as Agent (Corporate Agent). |
4 |
31 |
Established a network of contacts. Gain 1 contacts. |
4 |
33 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
5 |
33 |
Continued as Agent (Corporate Agent). |
5 |
34 |
Advanced training in a specialist field. |
6 |
37 |
Continued as Agent (Corporate Agent). |
6 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
41 |
Promoted to Agent (Corporate Agent) rank 3. |
7 |
41 |
Continued as Agent (Corporate Agent). |
7 |
44 |
Juliette Manning went above and beyond the call of duty. |
7 |
45 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
8 |
45 |
Continued as Agent (Corporate Agent). |
8 |
47 |
Juliette Manning's work ends up coming home with Juliette Manning, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
47 |
Became a Drifter (Scavenger). |
9 |
50 |
Attempted a risky adventure and was wildly successful. |
10 |
51 |
Continued as Drifter (Scavenger). |
10 |
53 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Retired. |
11 |
57 |
A new romantic starts. Gain an Ally. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Contact with Government. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Gained a contact. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
70 |
Moved to a new world. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
81 |
Encounter a Psionic institute. |
17 |
81 |
Tested for psionic powers |
18 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
89 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
90 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
93 |
Aging Crisis. Owe 60,000 for medical bills. |