Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Encounter a Psionic institute. |
1 |
21 |
Tested for psionic powers |
2 |
22 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Became a Citizen (Corporate). |
3 |
27 |
A revolution, attack or other unusual event throws Louvenia Jephcots's life into chaos, forcing Louvenia Jephcots to leave the planet. |
4 |
27 |
Switched to Drifter (Barbarian). |
4 |
29 |
Louvenia Jephcots run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Failed to qualify for Corporate (Citizen). |
5 |
29 |
Returned to Drifter (Wanderer). |
5 |
33 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
33 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
36 |
Louvenia Jephcots come into conflict with a splinter group Louvenia Jephcots's own religion which maintains Louvenia Jephcots's version is the wrong one. Gain 3 Rivals. |
7 |
36 |
Became a Merchant (Free Trader). |
8 |
40 |
Continued as Merchant (Free Trader). |
8 |
41 |
Given advanced training in a specialist field |
9 |
44 |
Continued as Merchant (Free Trader). |
9 |
45 |
A sudden war destroys Louvenia Jephcots's trade routes and contacts, forcing Louvenia Jephcots to flee that region of space. |
9 |
45 |
Gain rebels as Enemy |
10 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
10 |
49 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
49 |
Continued as Believer (Mainstream Believer). |
11 |
50 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
53 |
Forced to muster out. |
12 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
53 |
Retired. |
12 |
55 |
Accused of a crime. |
13 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Good fortune. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Good fortune. |
15 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
68 |
A new romantic starts. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
81 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
84 |
Gained a contact. |
20 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
88 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
89 |
Aging Crisis. Owe 50,000 for medical bills. |
21 |
93 |
Find an Alien Artifact. |
22 |
93 |
Aging Crisis. Owe 10,000 for medical bills. |