Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
23 |
Lovie Hislop do not know what happened to Lovie Hislop. There is a gap in Lovie Hislop's memory. |
3 |
23 |
Became a Merchant (Broker). |
4 |
27 |
Voluntarily left Broker |
4 |
27 |
Failed to qualify for Colonist (Citizen). |
4 |
27 |
Returned to Drifter (Barbarian). |
4 |
28 |
Betrayed by a friend. One of Lovie Hislop's Contacts or Allies betrays Lovie Hislop, ending Lovie Hislop's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
28 |
Became a Scholar (Scientist). |
5 |
30 |
Make a breakthrough in Lovie Hislop's field. |
6 |
32 |
Continued as Scholar (Scientist). |
6 |
35 |
Lovie Hislop's work is sabotaged by unknown parties. Lovie Hislop start again from scratch. |
7 |
36 |
Voluntarily left Scientist |
7 |
36 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
36 |
Switched to Drifter (Scavenger). |
7 |
40 |
Lovie Hislop run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
41 |
Lovie Hislop is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
9 |
44 |
Continued as Believer (Missionary/Humanitarian). |
9 |
48 |
Lovie Hislop is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
10 |
48 |
Continued as Believer (Missionary/Humanitarian). |
10 |
52 |
A notable academic consults with Lovie Hislop about a publication or documentary he is working on. Gain a Contact in academia. |
10 |
52 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
52 |
Continued as Believer (Missionary/Humanitarian). |
11 |
55 |
Opponents of Lovie Hislop's belief system ambush Lovie Hislop. |
11 |
55 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Retired. |
12 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Birth or Death involving a family member or close friend. |
14 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Good fortune. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
74 |
Gained a contact. |
17 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
77 |
Moved to a new world. |
18 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
82 |
Moved to a new world. |
19 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
84 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
20 |
87 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
89 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
91 |
Aging Crisis. Owe 60,000 for medical bills. |