Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Manila Ross's business or ship thrives. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Make an unexpected connection outside Manila Ross's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Embroiled in legal trouble. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
7 |
42 |
Voluntarily left Merchant Marine |
7 |
42 |
Became a Agent (Intelligence). |
7 |
44 |
Established a network of contacts. Gain 2 contacts. |
8 |
46 |
Continued as Agent (Intelligence). |
8 |
48 |
Nearly killed. Owe 5,000 for medical bills. |
9 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Retired. |
9 |
52 |
Moved to a new world. |
10 |
56 |
A new romantic starts. Gain an Ally. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
60 |
A new romantic starts. Gain an Ally. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
64 |
Moved to a new world. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
67 |
Accused of a crime. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
72 |
Gained a contact. |
15 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
76 |
Scarred. Owe 5,000 for medical bills. |
16 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
79 |
A new romantic starts. Gain an Ally. |
17 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
88 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
90 |
Birth or Death involving a family member or close friend. |
20 |
92 |
Aging Crisis. Owe 20,000 for medical bills. |