Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
21 |
Assigned to a planet with a hostile or wild environment. |
1 |
22 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
1 |
22 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
2 |
22 |
Continued as Army (Cavalry). |
2 |
23 |
Advanced training in a specialist field |
2 |
26 |
Promoted to Army (Cavalry) officer rank 3 with the new title Major. |
3 |
26 |
Voluntarily left Cavalry |
3 |
26 |
Failed to qualify for Pirate (Rogue). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Switched to Army (Infantry) with previous rank. |
3 |
27 |
Display heroism in battle. |
3 |
30 |
Promoted to Army (Infantry) officer rank 4 with the new title Lieutenant Colonel. |
4 |
30 |
Continued as Army (Infantry). |
4 |
34 |
Given a special assignment or duty in Myrtle George's unit. |
4 |
34 |
Promoted to Army (Infantry) officer rank 5 with the new title Colonel. |
5 |
34 |
Continued as Army (Infantry). |
5 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Promoted to Army (Infantry) officer rank 6 with the new title General. |
6 |
38 |
Continued as Army (Infantry). |
6 |
39 |
Surrounded and outnumbered by the enemy, Myrtle George hold out until relief arrives. |
6 |
42 |
Promoted to Army (Infantry) officer rank 7. |
7 |
42 |
Continued as Army (Infantry). |
7 |
46 |
Surrounded and outnumbered by the enemy, Myrtle George hold out until relief arrives. |
7 |
46 |
Promoted to Army (Infantry) officer rank 8. |
8 |
46 |
Continued as Army (Infantry). |
8 |
48 |
Commanding officer takes an interest in Myrtle George's career. |
8 |
50 |
Promoted to Army (Infantry) officer rank 9. |
9 |
50 |
Continued as Army (Infantry). |
9 |
52 |
A new romantic starts. Gain an Ally. |
9 |
54 |
Promoted to Army (Infantry) officer rank 10. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Failed to qualify for Explorer (Scout). |
10 |
54 |
Became a Drifter (Scavenger). |
10 |
55 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
11 |
55 |
Became a Noble (Diplomat) with the new title Intern. |
11 |
57 |
Myrtle George efforts do not go unnoticed by the Imperium. |
11 |
59 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
12 |
59 |
Attempted to change assignments. |
12 |
59 |
Switched to Noble (Dilettante) with previous rank. |
12 |
62 |
Become deeply involved in politics on Myrtle George's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
12 |
63 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Continued as Noble (Dilettante). |
13 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Continued as Noble (Dilettante). |
14 |
69 |
Join a conspiracy of nobles that were caught. |
14 |
69 |
Political manoeuvrings usurp Myrtle George's position. Gain a Rival. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
Continued as Noble (Dilettante). |
15 |
75 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
75 |
Promoted to Noble (Dilettante) rank 3. |
16 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
75 |
Continued as Noble (Dilettante). |
16 |
79 |
Myrtle George manipulate and charm Myrtle George's way through high society. Gain a Rival and an Ally. |
16 |
79 |
Forced to muster out. |
17 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
79 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
17 |
81 |
Opponents of Myrtle George's belief system ambush Myrtle George. |
17 |
81 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
18 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
81 |
Retired. |
18 |
82 |
Gained a contact. |
19 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
88 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
89 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
92 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
93 |
Aging Crisis. Owe 60,000 for medical bills. |