Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Good fortune |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Risk Nanie Sims's fortune on a possibility lucrative deal and win. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Embroiled in legal trouble. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Thief (Rogue). |
7 |
42 |
Became a Drifter (Barbarian). |
7 |
45 |
Scarred. Owe 5,000 for medical bills. |
7 |
46 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
46 |
Continued as Drifter (Barbarian). |
8 |
49 |
Nearly killed. Owe 7,500 for medical bills. |
9 |
49 |
Became a Entertainer (Artist). |
9 |
53 |
Gain a patron in the arts. Gain an Ally |
10 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Continued as Entertainer (Artist). |
10 |
55 |
Amnesia. |
10 |
57 |
Promoted to Entertainer (Artist) rank 1. |
11 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
57 |
Continued as Entertainer (Artist). |
11 |
60 |
One of Nanie Sims's pieces of art is stolen, and the investigation brings Nanie Sims into the criminal underworld. |
11 |
61 |
Promoted to Entertainer (Artist) rank 2. |
12 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
61 |
Continued as Entertainer (Artist). |
12 |
65 |
Gain a patron in the arts. Gain an Ally |
12 |
65 |
Promoted to Entertainer (Artist) rank 3. |
13 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
65 |
Continued as Entertainer (Artist). |
13 |
66 |
Works is especially well received and popular, making Nanie Sims a minor celebrity |
13 |
69 |
Promoted to Entertainer (Artist) rank 4. |
14 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
69 |
Continued as Entertainer (Artist). |
14 |
73 |
A new romantic starts. Gain an Ally. |
14 |
73 |
Promoted to Entertainer (Artist) rank 5 with the new title Famous Artist. |
15 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
73 |
Continued as Entertainer (Artist). |
15 |
75 |
An investigation, tour, project or expedition goes wrong, stranding Nanie Sims far from home. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
75 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
16 |
79 |
Nanie Sims is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
16 |
79 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
17 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
79 |
Continued as Believer (Missionary/Humanitarian). |
17 |
82 |
A notable academic consults with Nanie Sims about a publication or documentary he is working on. Gain a Contact in academia. |
17 |
83 |
Forced to continue current assignment. |
17 |
83 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
18 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
83 |
Continued as Believer (Missionary/Humanitarian). |
18 |
85 |
Nanie Sims come into conflict with a splinter group Nanie Sims's own religion which maintains Nanie Sims's version is the wrong one. Gain 1 Rivals. |
19 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
85 |
Retired. |
19 |
86 |
A new romantic starts. Gain an Ally. |
20 |
89 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
91 |
Good fortune. |
21 |
93 |
Aging Crisis. Owe 30,000 for medical bills. |