Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Special assignment or duty on board ship. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
25 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
27 |
Sabina McPherson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
29 |
Continued as Believer (Mainstream Believer). |
4 |
33 |
Sabina McPherson secretly provide religious rites for a dying leader or noble, although they do not share Sabina McPherson's faith. Gain an Ally in the family and a Rival who disagrees with Sabina McPherson's choice. |
5 |
33 |
Voluntarily left Mainstream Believer |
5 |
33 |
Returned to Navy (Engineer/Gunner). |
5 |
35 |
Sabina McPherson is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
35 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
6 |
37 |
Sabina McPherson come into conflict with a splinter group Sabina McPherson's own religion which maintains Sabina McPherson's version is the wrong one. Gain 1 Rivals. |
7 |
37 |
Failed to qualify for Law Enforcement (Agent). |
7 |
37 |
Became a Drifter (Barbarian). |
7 |
41 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
41 |
Continued as Drifter (Barbarian). |
8 |
42 |
Amnesia. |
8 |
45 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
9 |
45 |
Continued as Drifter (Barbarian). |
9 |
47 |
Offered job by a patron. Now owe him a favor. |
10 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Returned to Believer (Mainstream Believer). |
10 |
51 |
Sabina McPherson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Retired. |
11 |
52 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Gained a contact. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
Gained a contact. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
A new romantic starts. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
Good fortune. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
76 |
Moved to a new world. |
18 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
83 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
85 |
Gained a contact. |
20 |
87 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
91 |
Gained a contact. |
21 |
91 |
Aging Crisis. Owe 10,000 for medical bills. |