Retired Initiate Sammie Holmes  

Species Age Sex Str Dex End Int Edu SocUPP
Trexen 94 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 5 (-1) 1 (-2)111851
Cruel
 
Skills
Admin 1
Art (Presentation) 0
Astrogation 0
Athletics (Dexterity) 1
Carouse 0
Diplomat 1
Drive (Walker) 1
Electronics (Computers) 1
Flyer 0
Gun Combat (Energy) 1
Jack-of-All-Trades 2
Mechanic 1
Medic 1
Melee (Unarmed) 3
Persuade 0
Profession (Freeloader/Scrounging) 1
Science (Social Sciences/Belief) 1
Stealth 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Project Worker13
Drifter Scavenger 11
Prisoner Thug 13
Prisoner Fixer 21
Drifter Wanderer 01
Navy Engineer/Gunner Able Spacehand12
Believer Mainstream Believer Initiate13
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Leon Nicol Enemy 0 1 0 5 Trexen (M/28)
Diane Hughes Rival 1 1 1 1 Trexen (F/50)
Eleanor Armstrong Rival 1 1 0 0 Trexen (F/15)
Brittany Martin Rival 0 3 0 0 Trexen (F/48)
An incident occured.
Lina Holt Contact 1 2 1 2 Iltharan (F/33)
Margarita Dwyer Ally 2 0 4 1 Vlazhdumecta (F/39)
 
Term Age History
1 18 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
1 22 Sammie Holmes is sent to a new community or parish to preach The Word among the poor.
1 22 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
2 22 Continued as Believer (Missionary/Humanitarian).
2 23 Sammie Holmes retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
3 26 Voluntarily left Missionary/Humanitarian
3 26 Became a Drifter (Scavenger).
3 29 Attempted a risky adventure and was sent to prison.
3 30 Promoted to Drifter (Scavenger) rank 1.
4 30 Became a Prisoner (Thug).
4 31 A guard takes a dislike to Sammie Holmes.
5 34 Continued as Prisoner (Thug).
5 35 A guard takes a dislike to Sammie Holmes.
6 38 Continued as Prisoner (Thug).
6 42 Sammie Holmes gain a new Rival among the inmates or guards.
6 42 Promoted to Prisoner (Thug) rank 1.
7 42 Switched to Prisoner (Fixer) with previous rank.
7 45 Offended a prison gang Sammie Holmes tried to join. Gain an Enemy.
7 46 Promoted to Prisoner (Fixer) rank 2.
7 46 Paroled from prison.
8 46 Failed to qualify for Merchant Academy.
8 46 Switched to Drifter (Wanderer).
8 49 Suffer from a life-threatening illness.
9 49 Returned to Believer (Missionary/Humanitarian).
9 53 A notable academic consults with Sammie Holmes about a publication or documentary he is working on. Gain a Contact in academia.
9 53 Forced to muster out.
10 53 Failed to qualify for Broker (Merchant).
10 53 Submitted to the draft.
10 53 Became a Navy (Engineer/Gunner) with the new title Crewman.
10 57 Advanced training in a specialist field.
10 57 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
11 57 Continued as Navy (Engineer/Gunner).
11 58 During a battle, defeat or victory depends on Sammie Holmes's actions. The ship suffers severe damage and Sammie Holmes is blamed for the disaster. Sammie Holmes is court - martialled and discharged.
12 58 Aging Crisis. Owe 60,000 for medical bills.
12 58 Retired at age 58.
12 58 Switched to Believer (Mainstream Believer) with the new title Lay Person.
12 59 Sammie Holmes retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
13 62 Aging Crisis. Owe 40,000 for medical bills.
13 62 Continued as Believer (Mainstream Believer).
13 66 Sammie Holmes faith enjoys an explosion of popularity largely thanks to Sammie Holmes's efforts.
13 66 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
14 66 Aging Crisis. Owe 20,000 for medical bills.
14 66 Continued as Believer (Mainstream Believer).
14 69 Sammie Holmes come into conflict with a splinter group Sammie Holmes's own religion which maintains Sammie Holmes's version is the wrong one. Gain 2 Rivals.
15 69 Aging Crisis. Owe 30,000 for medical bills.
15 69 Retired.
15 73 Moved to a new world.
16 73 Aging Crisis. Owe 20,000 for medical bills.
16 75 Good fortune.
17 77 Aging Crisis. Owe 30,000 for medical bills.
17 78 Gained a contact.
18 81 Aging Crisis. Owe 40,000 for medical bills.
18 83 Moved to a new world.
19 85 Aging Crisis. Owe 10,000 for medical bills.
19 88 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
20 89 Aging Crisis. Owe 10,000 for medical bills.
20 90 Contact with Government.
21 93 Aging Crisis. Owe 20,000 for medical bills.
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