Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Psychologically damaged by Sidney Barnes's time in the scouts. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
22 |
Suffer from a life-threatening illness. |
3 |
22 |
Failed to qualify for Law Enforcement (Agent). |
3 |
22 |
Switched to Drifter (Barbarian). |
3 |
24 |
Find Ancient Technology. |
3 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
26 |
Continued as Drifter (Barbarian). |
4 |
28 |
Spend time with an alien race. Gain a contact. |
4 |
30 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
5 |
30 |
Continued as Drifter (Barbarian). |
5 |
31 |
Find valuable salvage. |
5 |
34 |
Promoted to Drifter (Barbarian) rank 3. |
6 |
34 |
Continued as Drifter (Barbarian). |
6 |
35 |
Betrayed by a friend. One of Sidney Barnes's Contacts or Allies betrays Sidney Barnes, ending Sidney Barnes's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
36 |
Sidney Barnes is sent to a new community or parish to preach The Word among the poor. |
8 |
39 |
Continued as Believer (Missionary/Humanitarian). |
8 |
41 |
Sidney Barnes refuse to secretly provide religious rites for a dying leader or noble, because they do not share Sidney Barnes's faith. |
8 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
43 |
Continued as Believer (Missionary/Humanitarian). |
9 |
46 |
Moved to a new world. |
9 |
47 |
Forced to muster out. |
10 |
47 |
Became a Entertainer (Performer). |
10 |
49 |
An investigation, tour, project or expedition goes wrong, stranding Sidney Barnes far from home. |
11 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Returned to Believer (Missionary/Humanitarian). |
11 |
51 |
Sidney Barnes retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
53 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
12 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
53 |
Continued as Believer (Missionary/Humanitarian). |
12 |
54 |
Good fortune |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
57 |
Voluntarily left Missionary/Humanitarian |
13 |
57 |
Retired. |
13 |
59 |
A new romantic starts. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
62 |
Birth or Death involving a family member or close friend. |
15 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
70 |
A new romantic starts. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
81 |
Good fortune. |
19 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
83 |
A new romantic starts. Gain an Ally. |
20 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
89 |
Aging Crisis. Owe 40,000 for medical bills. |
21 |
90 |
A new romantic starts. Gain an Ally. |
22 |
93 |
Aging Crisis. Owe 50,000 for medical bills. |