Retired 3rd Officer Susie Learmonth  

Species Age Sex Str Dex End Int Edu SocUPP
Trexen 94 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 8 (0) 3 (-1)111583
Sycophantic, Productive, Warm Hearted
 
Skills
Admin 0
Athletics 0
Diplomat 1
Drive 0
Electronics 0
Engineer (J-drive) 1
Engineer (Life Support) 1
Flyer 0
Investigate 0
Jack-of-All-Trades 3
Mechanic 1
Medic 0
Persuade 0
Pilot 0
Profession (Sports/Track & Field) 1
Science (Robotic Sciences/Cybernetics) 1
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 01
Scout Explorer Scout13
Merchant Merchant Marine 3rd Officer34
Citizen Corporate 01
Believer Missionary/Humanitarian Project Worker12
Retired 08
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Edith Hughes Rival 1 1 3 1 Yilean (M/50)
Relationship becomes more moderate.
Leora Powlett Rival 1 1 1 3 Trexen (F/33)
Lular Pierce Enemy 0 2 3 1 Trexen (F/47)
Easter Cain Rival 1 2 1 2 Trexen (F/57)
Eilyes Tleeah Uye Contact 1 0 4 4 Aslan (M/11)
Relationship becomes more moderate. Ally becomes a contact.
Ar Oungkokhou Khai Ally 2 0 1 3 Vargr, Imperium (M/28)
Lindsey Tucker Rival 2 3 1 0 Florian (M/23)
Bulah Robson Ally 2 0 3 2 Trexen (F/47)
Reta Pandy Ally 4 0 4 0 Trexen (F/39)
Milford Halpine Ally 3 1 2 0 Trexen (M/11)
Relationship soured.
 
Term Age History
1 18 Became a Scholar (Field Researcher).
1 22 A disaster leaves several injured, and others blame Susie Learmonth, forcing Susie Learmonth to leave Susie Learmonth's career. Gain a Rival.
1 22 Lightly injured, no permanent damage. Fully recovered.
2 22 Became a Scout (Explorer).
2 25 When dealing with an alien race, Susie Learmonth botch an opportunity to gather extra intelligence about them.
2 25 Susie Learmonth inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
3 26 Continued as Scout (Explorer).
3 29 Psychologically damaged by Susie Learmonth's time in the scouts.
4 29 Entered Merchant Academy with the Shipboard curriculum.
4 30 Join a social movement.
4 33 Graduated.
5 33 Became a Merchant (Merchant Marine) with the new title Crewman.
5 33 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 35 Smuggle illegal items onto a planet.
5 37 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
6 37 Voluntarily left Merchant Marine
6 37 Returned to Scout (Explorer).
6 38 Susie Learmonth's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
6 41 Promoted to Scout (Explorer) rank 1 with the new title Scout.
7 41 Became a Citizen (Corporate).
7 42 Life ruined by a criminal gang. Gain the gang as an Enemy
8 42 Returned to Merchant (Merchant Marine).
9 46 Continued as Merchant (Merchant Marine).
9 50 A good deal ensures Susie Learmonth is living the high life for a few years.
9 50 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
10 50 Aging Crisis. Owe 60,000 for medical bills.
10 50 Retired at age 50.
10 50 Continued as Merchant (Merchant Marine).
10 53 Bankrupted by a rival. Gain the other trader as a Rival.
11 53 Aging Crisis. Owe 50,000 for medical bills.
11 53 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 55 Susie Learmonth is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
12 57 Aging Crisis. Owe 50,000 for medical bills.
12 57 Continued as Believer (Missionary/Humanitarian).
12 58 Susie Learmonth secretly provide religious rites for a dying leader or noble, although they do not share Susie Learmonth's faith. Gain an Ally in the family and a Rival who disagrees with Susie Learmonth's choice.
12 61 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 61 Aging Crisis. Owe 40,000 for medical bills.
13 61 Voluntarily left Missionary/Humanitarian
13 61 Retired.
13 64 Moved to a new world.
14 65 Aging Crisis. Owe 40,000 for medical bills.
14 68 A new romantic starts. Gain an Ally.
15 69 Aging Crisis. Owe 20,000 for medical bills.
15 70 Betrayal. Convert an Ally into a Rival or Enemy.
16 73 Aging Crisis. Owe 60,000 for medical bills.
16 75 Birth or Death involving a family member or close friend.
17 77 Aging Crisis. Owe 50,000 for medical bills.
17 80 A new romantic starts. Gain an Ally.
18 81 Aging Crisis. Owe 50,000 for medical bills.
18 82 Good fortune.
19 85 Aging Crisis. Owe 40,000 for medical bills.
19 87 A romantic relationship ends badly. Gain a Rival or Enemy.
20 89 Aging Crisis. Owe 40,000 for medical bills.
20 91 A new romantic starts. Gain an Ally.
21 93 Aging Crisis. Owe 30,000 for medical bills.
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