Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
22 |
A disaster leaves several injured, and others blame Susie Learmonth, forcing Susie Learmonth to leave Susie Learmonth's career. Gain a Rival. |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Became a Scout (Explorer). |
2 |
25 |
When dealing with an alien race, Susie Learmonth botch an opportunity to gather extra intelligence about them. |
2 |
25 |
Susie Learmonth inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
29 |
Psychologically damaged by Susie Learmonth's time in the scouts. |
4 |
29 |
Entered Merchant Academy with the Shipboard curriculum. |
4 |
30 |
Join a social movement. |
4 |
33 |
Graduated. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
35 |
Smuggle illegal items onto a planet. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
37 |
Voluntarily left Merchant Marine |
6 |
37 |
Returned to Scout (Explorer). |
6 |
38 |
Susie Learmonth's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
6 |
41 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
41 |
Became a Citizen (Corporate). |
7 |
42 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
42 |
Returned to Merchant (Merchant Marine). |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
A good deal ensures Susie Learmonth is living the high life for a few years. |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Bankrupted by a rival. Gain the other trader as a Rival. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
53 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
55 |
Susie Learmonth is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Continued as Believer (Missionary/Humanitarian). |
12 |
58 |
Susie Learmonth secretly provide religious rites for a dying leader or noble, although they do not share Susie Learmonth's faith. Gain an Ally in the family and a Rival who disagrees with Susie Learmonth's choice. |
12 |
61 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
Voluntarily left Missionary/Humanitarian |
13 |
61 |
Retired. |
13 |
64 |
Moved to a new world. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
68 |
A new romantic starts. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
75 |
Birth or Death involving a family member or close friend. |
17 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
80 |
A new romantic starts. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
82 |
Good fortune. |
19 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
87 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
89 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
91 |
A new romantic starts. Gain an Ally. |
21 |
93 |
Aging Crisis. Owe 30,000 for medical bills. |