Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Go undercover to investigate an enemy. |
1 |
19 |
A revolution, attack or other unusual event throws Tara Lobb's life into chaos, forcing Tara Lobb to leave the planet. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Go undercover to investigate an enemy. |
2 |
24 |
Arrested |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Became a Prisoner (Fixer). |
3 |
29 |
The warden takes an interest in Tara Lobb's case. |
3 |
30 |
Promoted to Prisoner (Fixer) rank 1. |
3 |
30 |
Paroled from prison. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Make an unexpected connection outside Tara Lobb's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Smuggle illegal items onto a planet. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Make an unexpected connection outside Tara Lobb's normal circles. Gain a Contact. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Given advanced training in a specialist field |
7 |
46 |
Forced to continue current assignment. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
A series of bad deals and decisions force Tara Lobb into bankruptcy. Tara Lobb salvages what Tara Lobb can. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
9 |
50 |
Voluntarily left Merchant Marine |
9 |
50 |
Became a Scout (Courier). |
9 |
51 |
Tara Lobb's scout ship is one of the first on the scene to rescue the survivors of a disaster but Tara Lobb fail to help. Gain an Enemy. |
9 |
51 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Scout (Courier). |
10 |
55 |
Perform an exemplary service for the scouts. |
10 |
58 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
11 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
58 |
Continued as Scout (Courier). |
11 |
62 |
When dealing with an alien race, Tara Lobb have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
12 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
62 |
Continued as Scout (Courier). |
12 |
65 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
13 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
65 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
68 |
Tara Lobb refused an offer of inducements to betray Tara Lobb's faith. Gain 2 enemies. |
13 |
69 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
69 |
Continued as Believer (Missionary/Humanitarian). |
14 |
72 |
Moved to a new world. |
15 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
73 |
Continued as Believer (Missionary/Humanitarian). |
15 |
74 |
Someone more charismatic but less devout than Tara Lobb has become Tara Lobb's superior. |
16 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
77 |
Continued as Believer (Missionary/Humanitarian). |
16 |
79 |
A notable academic consults with Tara Lobb about a publication or documentary he is working on. Gain a Contact in academia. |
17 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
81 |
Continued as Believer (Missionary/Humanitarian). |
17 |
84 |
Tara Lobb retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
17 |
85 |
Forced to muster out. |
18 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
85 |
Retired. |
18 |
87 |
A new romantic starts. Gain an Ally. |
19 |
89 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
91 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
93 |
Aging Crisis. Owe 20,000 for medical bills. |