Retired Captain Verdie Willoby  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 94 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 8 (0) 1 (-2)111981
Constantly chapped hands, Hot headed, Excited
 
Skills
Admin 0
Advocate 1
Art (Performing) 0
Astrogation 1
Athletics 0
Broker 2
Carouse 0
Diplomat 1
Drive 0
Electronics (Comms) 2
Electronics (Computers) 2
Engineer (J-drive) 1
Engineer (M-drive) 2
Engineer (Power) 1
Gun Combat (Archaic) 1
Investigate 1
Language (Zdetl (Zhodani)) 1
Mechanic 1
Medic 1
Persuade 2
Pilot (Capital Ships) 1
Science (Space Sciences/Astronomy) 2
Science (Life Sciences/Biology) 2
Science (Social Sciences/History) 1
Steward 1
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scholar Field Researcher 33
Merchant Merchant Marine Captain98
Believer Holy Warrior Fighter12
Retired 05
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Augusta Shackley Enemy 0 5 1 1 Zaris (F/41)
Augusta Shackley has life-changing event that creates new responsibilities.
Junius Lane Enemy 0 0 0 1 Luriani (M/48)
Mintie Fletcher Enemy 0 1 2 1 Kargol (F/44)
Tempie Suchet Ally 4 0 2 0 Cassilldan (F/48)
Tempie Suchet is in desperate trouble and could use the character’s help.
Graham Gonzales Ally 4 0 2 6 Zaris (M/23)
Seymour Norman Enemy 0 1 2 2 Humaniti (M/75)
Lamar Lette Contact 1 1 0 5 Zaris (M/39)
Tah Asuil Rival 1 1 2 2 Aslan (F/23)
Tah Asuil gains in power and influence.
Oas Hoiy Rival 2 2 2 1 Aslan (F/36)
Tyrone Hopkins Contact 4 0 0 4 Tapazmal (M/78)
Forgiveness.
Gay Snape Ally 3 0 1 1 Zaris (M/71)
Hyewe Hreieiwa Rival 1 2 0 1 Aslan (M/11)
Hermina Johnston Rival 1 2 5 2 Happrhani (F/34)
Hermina Johnston gains in power.
Nell Hawdon Rival 2 0 1 0 Zaris (F/19)
Relationship altered.
Carmella Daniels Contact 0 2 1 1 Zaris (F/74)
Hazle Morris Contact 0 0 0 3 Zaris (F/25)
Hazle Morris fell on hard times.
Guss Hart Ally 1 0 1 2 Zhodani, Imperium (M/70)
Guss Hart is a questionable figure such as a criminal, pirate or disgraced noble.
 
Term Age History
1 18 Became a Scholar (Field Researcher).
1 21 Entangled in a bureaucratic or legal morass that distracts Verdie Willoby from Verdie Willoby's work.
1 22 Promoted to Scholar (Field Researcher) rank 1.
2 22 Continued as Scholar (Field Researcher).
2 23 Agreed to perform research that goes against Verdie Willoby's conscience. Gain 3 Enemies.
2 26 Promoted to Scholar (Field Researcher) rank 2.
3 26 Continued as Scholar (Field Researcher).
3 29 Work for an eccentric but brilliant mentor, who becomes an Ally.
3 30 Promoted to Scholar (Field Researcher) rank 3.
4 30 Voluntarily left Field Researcher
4 30 Entered Merchant Academy with the Shipboard curriculum.
4 33 Become leader in social movement.
4 33 Gain an Ally and an Enemy.
4 34 Graduated.
5 34 Became a Merchant (Merchant Marine) with the new title Crewman.
5 34 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 37 Given advanced training in a specialist field
5 38 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
6 38 Continued as Merchant (Merchant Marine).
6 39 A good deal ensures Verdie Willoby is living the high life for a few years.
6 42 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
7 42 Continued as Merchant (Merchant Marine).
7 46 Make an unexpected connection outside Verdie Willoby's normal circles. Gain a Contact.
7 46 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
8 46 Continued as Merchant (Merchant Marine).
8 50 A romantic relationship ends badly. Gain a Rival or Enemy.
8 50 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
9 50 Continued as Merchant (Merchant Marine).
9 52 Imperial trade restrictions force Verdie Willoby out of business.
9 54 Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain.
10 54 Continued as Merchant (Merchant Marine).
10 57 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
10 58 Promoted to Merchant (Merchant Marine) rank 7.
11 58 Continued as Merchant (Merchant Marine).
11 59 Make an unexpected connection outside Verdie Willoby's normal circles. Gain a Contact.
11 62 Promoted to Merchant (Merchant Marine) rank 8.
12 62 Aging Crisis. Owe 10,000 for medical bills.
12 62 Retired at age 62.
12 62 Continued as Merchant (Merchant Marine).
12 66 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 66 Promoted to Merchant (Merchant Marine) rank 9.
12 66 Forced to muster out.
13 66 Aging Crisis. Owe 10,000 for medical bills.
13 66 Became a Believer (Holy Warrior) with the new title Hopeful.
13 68 Verdie Willoby retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
13 70 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
14 70 Aging Crisis. Owe 30,000 for medical bills.
14 70 Continued as Believer (Holy Warrior).
14 74 Verdie Willoby come into conflict with a splinter group Verdie Willoby's own religion which maintains Verdie Willoby's version is the wrong one. Gain 2 Rivals.
15 74 Aging Crisis. Owe 40,000 for medical bills.
15 74 Retired.
15 75 Gained a contact.
16 78 Aging Crisis. Owe 40,000 for medical bills.
16 79 A romantic relationship ends badly. Gain a Rival or Enemy.
17 82 Aging Crisis. Owe 40,000 for medical bills.
17 86 Find Ancient Technology.
18 86 Aging Crisis. Owe 40,000 for medical bills.
18 88 Gained a contact.
19 90 Aging Crisis. Owe 60,000 for medical bills.
19 93 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
20 94 Aging Crisis. Owe 40,000 for medical bills.
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