Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
21 |
Entangled in a bureaucratic or legal morass that distracts Verdie Willoby from Verdie Willoby's work. |
1 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
22 |
Continued as Scholar (Field Researcher). |
2 |
23 |
Agreed to perform research that goes against Verdie Willoby's conscience. Gain 3 Enemies. |
2 |
26 |
Promoted to Scholar (Field Researcher) rank 2. |
3 |
26 |
Continued as Scholar (Field Researcher). |
3 |
29 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
3 |
30 |
Promoted to Scholar (Field Researcher) rank 3. |
4 |
30 |
Voluntarily left Field Researcher |
4 |
30 |
Entered Merchant Academy with the Shipboard curriculum. |
4 |
33 |
Become leader in social movement. |
4 |
33 |
Gain an Ally and an Enemy. |
4 |
34 |
Graduated. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
37 |
Given advanced training in a specialist field |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
A good deal ensures Verdie Willoby is living the high life for a few years. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Make an unexpected connection outside Verdie Willoby's normal circles. Gain a Contact. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
50 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
52 |
Imperial trade restrictions force Verdie Willoby out of business. |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
57 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
58 |
Promoted to Merchant (Merchant Marine) rank 7. |
11 |
58 |
Continued as Merchant (Merchant Marine). |
11 |
59 |
Make an unexpected connection outside Verdie Willoby's normal circles. Gain a Contact. |
11 |
62 |
Promoted to Merchant (Merchant Marine) rank 8. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Merchant (Merchant Marine). |
12 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
66 |
Promoted to Merchant (Merchant Marine) rank 9. |
12 |
66 |
Forced to muster out. |
13 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
68 |
Verdie Willoby retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
70 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
14 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
70 |
Continued as Believer (Holy Warrior). |
14 |
74 |
Verdie Willoby come into conflict with a splinter group Verdie Willoby's own religion which maintains Verdie Willoby's version is the wrong one. Gain 2 Rivals. |
15 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
74 |
Retired. |
15 |
75 |
Gained a contact. |
16 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
79 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
86 |
Find Ancient Technology. |
18 |
86 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
88 |
Gained a contact. |
19 |
90 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
93 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
94 |
Aging Crisis. Owe 40,000 for medical bills. |