Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
22 |
Thrown into a brutal ground war |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Continued as Army (Army Support). |
2 |
25 |
Assigned to a peacekeeping role. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Army (Cavalry) with previous rank. |
3 |
28 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
3 |
28 |
Gain rebels as Enemy |
4 |
28 |
Became a Scout (Surveyor). |
4 |
32 |
Vernice Ruiz discover a world, item or information of worth to the Imperium. |
4 |
32 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
32 |
Continued as Scout (Surveyor). |
5 |
34 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
6 |
34 |
Became a Drifter (Scavenger). |
6 |
36 |
Suffer from a life-threatening illness. |
7 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
39 |
A sudden war destroys Vernice Ruiz's trade routes and contacts, forcing Vernice Ruiz to flee that region of space. |
7 |
39 |
Gain rebels as Enemy |
8 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
43 |
Vernice Ruiz is sent to a new community or parish to preach The Word among the poor. |
8 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
43 |
Continued as Believer (Missionary/Humanitarian). |
9 |
46 |
Vernice Ruiz aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Retired. |
10 |
47 |
Good fortune. |
11 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
51 |
Gained a contact. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
13 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
Gained a contact. |
14 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
A new romantic starts. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
68 |
Gained a contact. |
16 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
71 |
A new romantic starts. Gain an Ally. |
17 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
84 |
A new romantic starts. Gain an Ally. |
20 |
86 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
89 |
Victim of a crime. |
21 |
90 |
Aging Crisis. Owe 40,000 for medical bills. |
21 |
94 |
Moved to a new world. |
22 |
94 |
Aging Crisis. Owe 10,000 for medical bills. |