Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Viola Mckinney run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
4 |
28 |
Voluntarily left Merchant Marine |
4 |
28 |
Failed to qualify for Ground Assault (Marine). |
4 |
28 |
Returned to Drifter (Barbarian). |
4 |
29 |
Viola Mckinney do not know what happened to Viola Mckinney. There is a gap in Viola Mckinney's memory. |
5 |
29 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
29 |
Continued as Drifter (Barbarian). |
5 |
33 |
Suffer from a life-threatening illness. |
6 |
33 |
Became a Citizen (Colonist). |
6 |
36 |
Viola Mckinney is rewarded for Viola Mckinney's diligence or cunning. |
6 |
37 |
Promoted to Citizen (Colonist) rank 1. |
7 |
37 |
Continued as Citizen (Colonist). |
7 |
38 |
Viola Mckinney's business expands, Viola Mckinney's corporation grows, or the colony thrives. |
7 |
41 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
8 |
41 |
Continued as Citizen (Colonist). |
8 |
44 |
A revolution, attack or other unusual event throws Viola Mckinney's life into chaos, forcing Viola Mckinney to leave the planet. |
9 |
44 |
Switched to Drifter (Wanderer). |
9 |
47 |
Viola Mckinney do not know what happened to Viola Mckinney. There is a gap in Viola Mckinney's memory. |
10 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
49 |
Someone more charismatic but less devout than Viola Mckinney has become Viola Mckinney's superior. |
11 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
51 |
Continued as Believer (Mainstream Believer). |
11 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
55 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
55 |
Continued as Believer (Mainstream Believer). |
12 |
58 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
59 |
Forced to muster out. |
13 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
59 |
Retired. |
13 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Moved to a new world. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
72 |
A new romantic starts. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
80 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
89 |
A new romantic starts. Gain an Ally. |
21 |
91 |
Aging Crisis. Owe 30,000 for medical bills. |