Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Encounter a Psionic institute. |
1 |
19 |
Tested for psionic powers |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Became a Psion (Wild Talent). |
2 |
23 |
Gain a contact outside of normal circles. |
2 |
26 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
3 |
26 |
Voluntarily left Wild Talent |
3 |
26 |
Became a Scout (Explorer). |
3 |
28 |
Serve as the courier for an important message from the Imperium. |
3 |
30 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
32 |
Zelma Dart's ship is damaged, and Zelma Dart have to hitch-hike Zelma Dart's way back across the stars to the nearest scout base. |
4 |
32 |
Gain 3 Contacts. Gain 3 Enemies. |
5 |
32 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
34 |
Zelma Dart join a gambling circle on board. |
5 |
36 |
Attempt at commissioned failed. |
5 |
36 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
36 |
Continued as Navy (Engineer/Gunner). |
6 |
38 |
Vessel participates in a notable military engagement. |
6 |
40 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
7 |
40 |
Continued as Navy (Engineer/Gunner). |
7 |
42 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
44 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
8 |
44 |
Attempted to change assignments. |
8 |
44 |
Failed to qualify for Flight (Navy). |
8 |
44 |
Continued as Navy (Engineer/Gunner). |
8 |
48 |
Abuse Zelma Dart's position for profit. |
8 |
48 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
9 |
48 |
Attempted to change assignments. |
9 |
48 |
Failed to qualify for Line/Crew (Navy). |
9 |
48 |
Continued as Navy (Engineer/Gunner). |
9 |
49 |
Lost eye or limb. Fully recovered. |
10 |
49 |
Switched to Drifter (Wanderer). |
10 |
52 |
Attacked by enemies and injured. |
10 |
52 |
Lost eye or limb. Owe 5,000 for medical bills. |
10 |
52 |
Gain Enemy if Zelma Dart don't already have one. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Drifter (Wanderer). |
11 |
55 |
Contact with Government. |
11 |
57 |
Promoted to Drifter (Wanderer) rank 1. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Continued as Drifter (Wanderer). |
12 |
59 |
Nearly killed. Owe 10,000 for medical bills. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
59 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
62 |
Amnesia. |
13 |
63 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
63 |
Continued as Believer (Missionary/Humanitarian). |
14 |
65 |
Zelma Dart retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
67 |
Continued as Believer (Missionary/Humanitarian). |
15 |
70 |
Zelma Dart have been following false teachings! |
16 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
70 |
Retired. |
16 |
73 |
Birth or Death involving a family member or close friend. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
76 |
A new romantic starts. Gain an Ally. |
18 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
82 |
Gained a contact. |
19 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
84 |
Good fortune. |
20 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
87 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
90 |
Aging Crisis. Owe 40,000 for medical bills. |
21 |
94 |
Betrayal. Convert an Ally into a Rival or Enemy. |
22 |
94 |
Aging Crisis. Owe 50,000 for medical bills. |