Retired 4th Officer Addison Ray  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 95 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 1 (-2) 5 (-1)111415
Terrible
 
Skills
Animals 0
Athletics 0
Electronics (Remote Ops) 1
Engineer 0
Gun Combat (Energy) 1
Gunner 0
Heavy Weapons 0
Jack-of-All-Trades 3
Language 0
Mechanic 1
Persuade 1
Pilot (Spacecraft) 1
Profession (Hostile Environment) 0
Stealth 0
Streetwise 1
Survival 3
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Flight Crewman01
Drifter Wanderer 03
Marine Star Marine Marine01
Merchant Merchant Marine 4th Officer22
Drifter Barbarian 12
Believer Missionary/Humanitarian Project Worker12
Retired 011
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Seymour Murphy Enemy 0 2 1 0 Luriani (M/61)
Mike Hand Ally 4 0 1 0 Yilean (M/77)
Marsha Sherris Ally 1 0 4 2 Humaniti (F/28)
Marsha Sherris is particularly unusual, such as an artificial intelligence or very alien being.
Bruno Arthur Contact 3 2 0 6 Florian (M/54)
Rhea Moore Ally 2 0 2 3 Humaniti (F/21)
Rella Moore Rival 0 1 0 1 Cafadan (F/32)
Elnora Davidson Rival 1 1 2 0 Humaniti (F/24)
Elnora Davidson is found or reported dead.
Corrine Dickman Rival 0 2 1 1 Humaniti (F/76)
Jamie Gordon Contact 0 3 0 4 Answerin (M/48)
Relationship soured.
Margaret Hernandez Contact 0 0 1 4 Azhanti (M/93)
Harvey Moreno Contact 0 2 2 4 Cafadan (M/32)
Pearl Sherris Ally 2 0 0 3 Solomani, Imperium (F/41)
Herman Griffin Contact 0 1 1 0 Thaggeshi (M/29)
 
Term Age History
1 18 Became a Navy (Flight) with the new title Crewman.
1 19 Addison Ray is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Addison Ray as an Enemy.
2 19 Failed to qualify for Ground Assault (Marine).
2 19 Became a Drifter (Wanderer).
2 23 Addison Ray run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 23 Failed to qualify for Journalist (Entertainer).
3 23 Continued as Drifter (Wanderer).
3 26 Nearly killed. Owe 40,000 for medical bills.
4 26 Failed to qualify for Law Enforcement (Agent).
4 26 Submitted to the draft.
4 26 Became a Marine (Star Marine) with the new title Marine.
4 27 Nearly killed. Fully recovered. Owe 50,000 for medical bills.
5 27 Returned to Drifter (Wanderer).
5 28 Severely injured. Owe 7,500 for medical bills.
6 28 Entered Merchant Academy with the Shipboard curriculum.
6 30 Made lifelong friends. Gain 2 Allies.
6 32 Graduated.
7 32 Became a Merchant (Merchant Marine) with the new title Crewman.
7 32 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 33 Make an unexpected connection outside Addison Ray's normal circles. Gain a Contact.
8 36 Continued as Merchant (Merchant Marine).
8 39 Given advanced training in a specialist field
8 40 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
9 40 Voluntarily left Merchant Marine
9 40 Switched to Drifter (Barbarian).
9 44 Amnesia.
9 44 Promoted to Drifter (Barbarian) rank 1.
10 44 Continued as Drifter (Barbarian).
10 45 Betrayed by a friend. One of Addison Ray's Contacts or Allies betrays Addison Ray, ending Addison Ray's career. That Contact or Ally becomes a Rival or Enemy.
11 45 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 49 Addison Ray is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
11 49 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 49 Continued as Believer (Missionary/Humanitarian).
12 50 Addison Ray come into conflict with a splinter group Addison Ray's own religion which maintains Addison Ray's version is the wrong one. Gain 1 Rivals.
13 50 Aging Crisis. Owe 20,000 for medical bills.
13 50 Retired at age 50.
13 50 Retired.
13 53 Good fortune.
14 54 Aging Crisis. Owe 10,000 for medical bills.
14 58 Gained a contact.
15 58 Aging Crisis. Owe 10,000 for medical bills.
15 59 Birth or Death involving a family member or close friend.
16 62 Aging Crisis. Owe 10,000 for medical bills.
16 63 Gained a contact.
17 66 Aging Crisis. Owe 50,000 for medical bills.
17 68 Moved to a new world.
18 70 Aging Crisis. Owe 50,000 for medical bills.
18 71 Gained a contact.
19 74 Aging Crisis. Owe 30,000 for medical bills.
19 75 Accused of a crime.
20 78 Aging Crisis. Owe 40,000 for medical bills.
20 82 A new romantic starts. Gain an Ally.
21 82 Aging Crisis. Owe 50,000 for medical bills.
21 83 Betrayal. Convert an Ally into a Rival or Enemy.
22 86 Aging Crisis. Owe 10,000 for medical bills.
22 88 A romantic relationship ends badly. Gain a Rival or Enemy.
23 90 Aging Crisis. Owe 60,000 for medical bills.
23 93 Gained a contact.
24 94 Aging Crisis. Owe 50,000 for medical bills.
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