Retired 2nd Officer Annabell Carrington  

Species Age Sex Str Dex End Int Edu SocUPP
Cafadan 95 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 6 (0) 1 (-2)111861
Constantly grinds teeth
 
Skills
Admin 0
Astrogation 2
Broker 0
Drive 0
Electronics (Comms) 1
Electronics (Remote Ops) 1
Gambler 2
Language (Gvegh (Vargr)) 1
Mechanic 2
Medic 2
Melee (Unarmed) 1
Persuade 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Sports/Racquet Sports) 1
Recon 0
Science (Physical Sciences/Chemistry) 1
Science (Physical Sciences/Jump Space Physics) 2
Science (Social Sciences/Psychology) 1
Science (Robotic Sciences/Robotics) 1
Steward 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 2nd Officer46
Drifter Wanderer 02
Scout Explorer 01
Drifter Scavenger 01
Scholar Physician 24
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Dock Weddall Contact 1 1 0 0 Dynchia, Imperium (M/91)
Dock Weddall loses some of their power base.
Elsie Meyer Ally 3 0 4 1 Sydite (F/53)
Hortense Wright Enemy 0 6 6 2 Luriani (F/44)
Relationship soured.
Alice Young Enemy 0 2 2 1 Cafadan (F/30)
Myrna Garrett Enemy 0 2 0 4 Cafadan (F/69)
Corrine Fitget Contact 1 1 0 1 Libert (F/42)
Louise Walsh Contact 2 0 1 2 Azhanti (M/45)
Relationship becomes more moderate.
Llaz Lloe Aethkfiggnon Ally 2 0 1 3 Vargr, Imperium (F/31)
 
Term Age History
1 18 Failed to qualify for Marine Support (Marine).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 Make an unexpected connection outside Annabell Carrington's normal circles. Gain a Contact.
2 22 Voluntarily left Merchant Marine
2 22 Failed to qualify for Corporate (Citizen).
2 22 Became a Drifter (Wanderer).
2 23 Attempted a risky adventure and was injured.
2 23 Scarred. Fully recovered. Owe 10,000 for medical bills.
3 26 Continued as Drifter (Wanderer).
3 28 Injured. Fully recovered. Owe 5,000 for medical bills.
4 28 Returned to Merchant (Merchant Marine).
4 32 Risk Annabell Carrington's fortune on a possibility lucrative deal and win.
5 32 Continued as Merchant (Merchant Marine).
5 36 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 36 Continued as Merchant (Merchant Marine).
6 37 Given advanced training in a specialist field
6 40 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
7 40 Continued as Merchant (Merchant Marine).
7 43 Moved to a new world.
7 44 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
8 44 Continued as Merchant (Merchant Marine).
8 48 A good deal ensures Annabell Carrington is living the high life for a few years.
8 48 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
9 48 Voluntarily left Merchant Marine
9 48 Became a Scout (Explorer).
9 51 Psychologically damaged by Annabell Carrington's time in the scouts.
10 51 Switched to Drifter (Scavenger).
10 52 Injured. Fully recovered. Owe 5,000 for medical bills.
11 52 Became a Scholar (Physician).
11 55 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11 56 Promoted to Scholar (Physician) rank 1.
12 56 Aging Crisis. Owe 10,000 for medical bills.
12 56 Retired at age 56.
12 56 Continued as Scholar (Physician).
12 60 Agreed to perform research that goes against Annabell Carrington's conscience. Gain 3 Enemies.
13 60 Aging Crisis. Owe 60,000 for medical bills.
13 60 Continued as Scholar (Physician).
13 62 Entangled in a bureaucratic or legal morass that distracts Annabell Carrington from Annabell Carrington's work.
13 64 Forced to continue current assignment.
13 64 Promoted to Scholar (Physician) rank 2.
14 64 Aging Crisis. Owe 10,000 for medical bills.
14 64 Continued as Scholar (Physician).
14 65 Refused to perform research that goes against Annabell Carrington's conscience.
15 68 Aging Crisis. Owe 30,000 for medical bills.
15 68 Voluntarily left Physician
15 68 Retired.
15 71 Accused of a crime.
16 72 Aging Crisis. Owe 40,000 for medical bills.
16 75 Good fortune.
17 76 Aging Crisis. Owe 10,000 for medical bills.
17 77 Gained a contact.
18 80 Aging Crisis. Owe 50,000 for medical bills.
18 83 Gained a contact.
19 84 Aging Crisis. Owe 20,000 for medical bills.
19 88 Betrayal. Convert an Ally into a Rival or Enemy.
20 88 Aging Crisis. Owe 20,000 for medical bills.
20 89 A new romantic starts. Gain an Ally.
21 92 Aging Crisis. Owe 10,000 for medical bills.
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