Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Annabell Moore inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
22 |
Moved to a new world. |
2 |
24 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
24 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Switched to Navy (Flight) with previous rank. |
3 |
28 |
Gained a contact. |
3 |
28 |
Promoted to Navy (Flight) officer rank 3 with the new title Lieutenant. |
4 |
28 |
Continued as Navy (Flight). |
4 |
32 |
Advanced training in a specialist field. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Line/Crew (Navy). |
5 |
32 |
Continued as Navy (Flight). |
5 |
34 |
Advanced training in a specialist field. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Switched to Scout (Courier) with previous rank. |
6 |
37 |
Annabell Moore survey an alien world. |
6 |
40 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
40 |
Continued as Scout (Courier). |
7 |
41 |
Annabell Moore's scout ship is one of the first on the scene to rescue the survivors of a disaster but Annabell Moore fail to help. Gain an Enemy. |
7 |
41 |
Annabell Moore inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
44 |
Continued as Scout (Courier). |
8 |
45 |
Serve as the courier for an important message from the Imperium. |
8 |
48 |
Promoted to Scout (Courier) rank 2. |
9 |
48 |
Continued as Scout (Courier). |
9 |
50 |
Spend several years jumping from world to world in Annabell Moore's scout ship. |
9 |
52 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
10 |
52 |
Continued as Scout (Courier). |
10 |
55 |
Annabell Moore survey an alien world. |
10 |
56 |
Forced to muster out. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Retired. |
11 |
57 |
Good fortune. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
71 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
74 |
Moved to a new world. |
16 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
80 |
Spend time with an alien race. Gain a contact. |
17 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
85 |
Good fortune. |
19 |
88 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
90 |
Gained a contact. |
20 |
92 |
Aging Crisis. Owe 20,000 for medical bills. |