Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
20 |
A disaster leaves several injured, and others blame Belle George, forcing Belle George to leave Belle George's career. Gain a Rival. |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
22 |
Belle George run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
22 |
Failed to qualify for Cavalry (Army). |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
25 |
Belle George join a gambling circle on board. |
3 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
26 |
Continued as Navy (Line/Crew). |
4 |
28 |
Abuse Belle George's position for profit. |
4 |
30 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
5 |
30 |
Continued as Navy (Line/Crew). |
5 |
33 |
Vessel participates in a notable military engagement. |
6 |
34 |
Continued as Navy (Line/Crew). |
6 |
35 |
Abuse Belle George's position for profit. |
6 |
38 |
Forced to muster out. |
7 |
38 |
Entered Merchant Academy with the Business curriculum. |
7 |
40 |
War breaks out, triggering a mandatory draft. |
7 |
40 |
Dropped out of the merchant academy. |
8 |
40 |
Became a Army (Cavalry) with the new title Private. |
8 |
41 |
Gained a contact. |
8 |
44 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
9 |
44 |
Voluntarily left Cavalry |
9 |
44 |
Failed to qualify for Artist (Entertainer). |
9 |
44 |
Switched to Drifter (Wanderer). |
9 |
48 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Retired. |
10 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Good fortune. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Gained a contact. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
73 |
Good fortune. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
85 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
89 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
92 |
Aging Crisis. Owe 30,000 for medical bills. |