Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
19 |
An investigation, tour, project or expedition goes wrong, stranding Bethel McIntire far from home. |
2 |
19 |
Failed to qualify for Physician (Scholar). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
23 |
Attacked by enemies that Bethel McIntire easily defeat. |
2 |
23 |
Gain Enemy if Bethel McIntire don't already have one. |
2 |
23 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
24 |
Bethel McIntire run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
24 |
Failed to qualify for Corporate (Citizen). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
25 |
Vessel participates in a notable military engagement. |
4 |
28 |
Attempt at commissioned failed. |
4 |
28 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
28 |
Continued as Navy (Line/Crew). |
5 |
29 |
Vessel participates in a notable military engagement. |
5 |
32 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
6 |
32 |
Continued as Navy (Line/Crew). |
6 |
34 |
Moved to a new world. |
6 |
36 |
Attempt at commissioned failed. |
6 |
36 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
7 |
36 |
Continued as Navy (Line/Crew). |
7 |
37 |
Nearly killed. Fully recovered. |
8 |
37 |
Returned to Drifter (Scavenger). |
8 |
39 |
Bethel McIntire do not know what happened to Bethel McIntire. There is a gap in Bethel McIntire's memory. |
9 |
39 |
Failed to qualify for Free Trader (Merchant). |
9 |
39 |
Switched to Drifter (Wanderer). |
10 |
43 |
Continued as Drifter (Wanderer). |
10 |
45 |
Bethel McIntire do not know what happened to Bethel McIntire. There is a gap in Bethel McIntire's memory. |
11 |
45 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
46 |
Bethel McIntire is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
11 |
49 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
12 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
49 |
Retired at age 49. |
12 |
49 |
Continued as Believer (Mainstream Believer). |
12 |
52 |
A notable academic consults with Bethel McIntire about a publication or documentary he is working on. Gain a Contact in academia. |
13 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
53 |
Continued as Believer (Mainstream Believer). |
13 |
57 |
Bethel McIntire retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
57 |
Continued as Believer (Mainstream Believer). |
14 |
61 |
Bethel McIntire secretly provide religious rites for a dying leader or noble, although they do not share Bethel McIntire's faith. Gain an Ally in the family and a Rival who disagrees with Bethel McIntire's choice. |
15 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
61 |
Continued as Believer (Mainstream Believer). |
15 |
62 |
Bethel McIntire accepted an offer of inducements to betray Bethel McIntire's faith. Gain 910,000 in cash. |
16 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
65 |
Retired. |
16 |
66 |
A new romantic starts. Gain an Ally. |
17 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
73 |
A new romantic starts. Gain an Ally. |
18 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
74 |
Gained a contact. |
19 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
84 |
Gained a contact. |
21 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |
21 |
87 |
Gained a contact. |
22 |
89 |
Aging Crisis. Owe 30,000 for medical bills. |
22 |
90 |
Gained a contact. |
23 |
93 |
Aging Crisis. Owe 20,000 for medical bills. |