Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Voluntarily left Barbarian |
2 |
22 |
Became a Merchant (Broker). |
2 |
25 |
Connie Mar's business or ship thrives. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
Given advanced training in a specialist field |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
38 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
40 |
Connie Mar's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
40 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
41 |
Connie Mar aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
41 |
Failed to qualify for Explorer (Scout). |
8 |
41 |
Switched to Drifter (Scavenger). |
8 |
44 |
Suffer from a life-threatening illness. |
9 |
44 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
9 |
47 |
Connie Mar's business or ship thrives. |
9 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
48 |
Continued as Merchant (Merchant Marine). |
10 |
49 |
Make an unexpected connection outside Connie Mar's normal circles. Gain a Contact. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
54 |
Befriend a useful ally in one sphere. Gain an Ally. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Continued as Merchant (Merchant Marine). |
12 |
60 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Continued as Merchant (Merchant Marine). |
13 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
64 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Continued as Merchant (Merchant Marine). |
14 |
68 |
Embroiled in legal trouble. |
14 |
68 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
Continued as Merchant (Merchant Marine). |
15 |
71 |
A sudden war destroys Connie Mar's trade routes and contacts, forcing Connie Mar to flee that region of space. |
15 |
71 |
Gain rebels as Enemy |
16 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
71 |
Retired. |
16 |
73 |
A new romantic starts. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
80 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
85 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
87 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
88 |
A new romantic starts. Gain an Ally. |
21 |
91 |
Aging Crisis. Owe 10,000 for medical bills. |
21 |
94 |
Good fortune. |
22 |
95 |
Aging Crisis. Owe 40,000 for medical bills. |