Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Attempted a risky adventure and was wildly successful. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Voluntarily left Scavenger |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
24 |
Good fortune |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
27 |
Crystal Rivera foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Navy (Flight) with previous rank. |
4 |
34 |
Birth or Death involving a family member or close friend. |
4 |
34 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |
5 |
34 |
Voluntarily left Flight |
5 |
34 |
Failed to qualify for Field Researcher (Scholar). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
37 |
Crystal Rivera's business or ship thrives. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Given advanced training in a specialist field |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Make an unexpected connection outside Crystal Rivera's normal circles. Gain a Contact. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
A series of bad deals and decisions force Crystal Rivera into bankruptcy. Crystal Rivera salvages what Crystal Rivera can. |
9 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
51 |
Opponents of Crystal Rivera's belief system ambush Crystal Rivera. |
9 |
51 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Retired. |
10 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Good fortune. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
61 |
A new romantic starts. Gain an Ally. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
67 |
A new romantic starts. Gain an Ally. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
70 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
79 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
82 |
Birth or Death involving a family member or close friend. |
18 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
87 |
Gained a contact. |
19 |
87 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
91 |
Moved to a new world. |
20 |
91 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
92 |
Good fortune. |
21 |
95 |
Aging Crisis. Owe 10,000 for medical bills. |