Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Survived a risky adventure but gained nothing. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Emeline Carnall do not know what happened to Emeline Carnall. There is a gap in Emeline Carnall's memory. |
3 |
26 |
Became a Citizen (Corporate). |
3 |
27 |
Moved to a new world. |
3 |
30 |
Promoted to Citizen (Corporate) rank 1. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
34 |
Emeline Carnall gain experience in a technical field as a computer operator or surveyor. |
4 |
34 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
5 |
34 |
Continued as Citizen (Corporate). |
5 |
38 |
Advanced training in a specialist field. |
5 |
38 |
Promoted to Citizen (Corporate) rank 3. |
6 |
38 |
Voluntarily left Corporate |
6 |
38 |
Became a Entertainer (Performer). |
6 |
42 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
6 |
42 |
Promoted to Entertainer (Performer) rank 1. |
7 |
42 |
Voluntarily left Performer |
7 |
42 |
Became a Scout (Surveyor). |
7 |
44 |
Emeline Carnall inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
44 |
Switched to Drifter (Wanderer). |
8 |
46 |
Emeline Carnall do not know what happened to Emeline Carnall. There is a gap in Emeline Carnall's memory. |
9 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Retired. |
9 |
48 |
A new romantic starts. Gain an Ally. |
10 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
51 |
Nearly killed. Owe 35,000 for medical bills. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
57 |
Gained a contact. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
Victim of a crime. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
73 |
Good fortune. |
16 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
78 |
Moved to a new world. |
17 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
85 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
86 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
89 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
90 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
91 |
Moved to a new world. |
21 |
94 |
Aging Crisis. Owe 10,000 for medical bills. |