Retired Senior Scout Emmie Fawns  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 95 F 1 (-2) 1 (-2) 1 (-2) 1 (-2) 7 (0) 4 (-1)111174
Tough, Pessimistic, Perceptive
 
Skills
Animals 0
Astrogation 0
Athletics 0
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (Power) 1
Flyer (Ornithopter) 1
Gun Combat 0
Jack-of-All-Trades 2
Mechanic 1
Medic 1
Persuade 1
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Recon 0
Seafarer 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout12
Scout Courier Senior Scout32
Drifter Scavenger 12
Merchant Merchant Marine 4th Officer22
Citizen Colonist 01
Retired 011
 
Name Type Affinity Enmity Power Influence Species
Gary Foster Enemy 0 2 2 0 Sydite (M/93)
Gary Foster is a member of an organisation which holds a generally opposite view of the Traveller.
Vonthuaeng Gakskengturrg Uelvanrrongzi Contact 1 2 4 0 Vargr, Imperium (M/43)
Maurine Cawley Contact 1 0 1 1 Darmine (F/43)
Gaston Desmond Enemy 0 4 1 1 Sydite (M/83)
Gaston Desmond gains in power.
Finley Corbeld Enemy 0 5 2 0 Sydite (M/64)
Finley Corbeld gains in power.
Arlie Crawford Enemy 0 1 0 2 Dynchia, Imperium (F/24)
Relationship soured.
Arlie Crawford's influence is diminished.
Alene Woods Contact 1 2 0 4 Trexen (F/74)
Alene Woods was ruined by misfortune caused by the character.
Robbie Watts Ally 2 0 0 1 Iltharan (F/53)
Robbie Watts’s relationships have begun to affect the character.
Mathew Hanrahan Contact 1 1 0 1 Sydite (M/74)
Cathrine West Ally 3 0 3 1 Sydite (F/44)
Lauren Bennett Rival 0 3 6 1 Tezcat (F/67)
Relationship redefined. Contact becomes an rival.
 
Term Age History
1 18 Became a Scout (Explorer).
1 21 Emmie Fawns's scout ship is one of the first on the scene to rescue the survivors of a disaster but Emmie Fawns fail to help. Gain an Enemy.
1 21 Emmie Fawns's ship is damaged, and Emmie Fawns have to hitch-hike Emmie Fawns's way back across the stars to the nearest scout base.
1 21 Gain 2 Contacts. Gain 3 Enemies.
1 22 Promoted to Scout (Explorer) rank 1 with the new title Scout.
2 22 Continued as Scout (Explorer).
2 24 Spend several years jumping from world to world in Emmie Fawns's scout ship.
3 26 Attempted to change assignments.
3 26 Switched to Scout (Courier) with previous rank.
3 29 Emmie Fawns's ship is ambushed by enemy vessels. Emmie Fawns successfully ran to the jump point.
3 30 Promoted to Scout (Courier) rank 2.
4 30 Continued as Scout (Courier).
4 33 Spend several years jumping from world to world in Emmie Fawns's scout ship.
4 34 Promoted to Scout (Courier) rank 3 with the new title Senior Scout.
5 34 Voluntarily left Courier
5 34 Became a Drifter (Scavenger).
5 38 Find valuable salvage.
5 38 Promoted to Drifter (Scavenger) rank 1.
6 38 Continued as Drifter (Scavenger).
6 40 Suffer from a life-threatening illness.
7 40 Failed to qualify for Journalist (Entertainer).
7 40 Submitted to the draft.
7 40 Became a Merchant (Merchant Marine) with the new title Crewman.
7 44 Make an unexpected connection outside Emmie Fawns's normal circles. Gain a Contact.
7 44 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 44 Continued as Merchant (Merchant Marine).
8 48 Given advanced training in a specialist field
8 48 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
9 48 Voluntarily left Merchant Marine
9 48 Became a Citizen (Colonist).
9 49 A revolution, attack or other unusual event throws Emmie Fawns's life into chaos, forcing Emmie Fawns to leave the planet.
10 49 Aging Crisis. Owe 20,000 for medical bills.
10 49 Retired at age 49.
10 49 Retired.
10 51 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11 53 Aging Crisis. Owe 50,000 for medical bills.
11 57 Birth or Death involving a family member or close friend.
12 57 Aging Crisis. Owe 30,000 for medical bills.
12 61 Betrayal. Convert an Ally into a Rival or Enemy.
13 61 Aging Crisis. Owe 60,000 for medical bills.
13 63 Moved to a new world.
14 65 Aging Crisis. Owe 50,000 for medical bills.
14 67 Gained a contact.
15 69 Aging Crisis. Owe 60,000 for medical bills.
15 71 Good fortune.
16 73 Aging Crisis. Owe 20,000 for medical bills.
16 75 Betrayal. Convert an Ally into a Rival or Enemy.
17 77 Aging Crisis. Owe 10,000 for medical bills.
17 81 A new romantic starts. Gain an Ally.
18 81 Aging Crisis. Owe 50,000 for medical bills.
18 83 A romantic relationship ends badly. Gain a Rival or Enemy.
19 85 Aging Crisis. Owe 30,000 for medical bills.
19 87 Good fortune.
20 89 Aging Crisis. Owe 60,000 for medical bills.
20 91 Victim of a crime.
21 93 Aging Crisis. Owe 60,000 for medical bills.
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