Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Emmie Fawns's scout ship is one of the first on the scene to rescue the survivors of a disaster but Emmie Fawns fail to help. Gain an Enemy. |
1 |
21 |
Emmie Fawns's ship is damaged, and Emmie Fawns have to hitch-hike Emmie Fawns's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 2 Contacts. Gain 3 Enemies. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
Spend several years jumping from world to world in Emmie Fawns's scout ship. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Courier) with previous rank. |
3 |
29 |
Emmie Fawns's ship is ambushed by enemy vessels. Emmie Fawns successfully ran to the jump point. |
3 |
30 |
Promoted to Scout (Courier) rank 2. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Spend several years jumping from world to world in Emmie Fawns's scout ship. |
4 |
34 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
5 |
34 |
Voluntarily left Courier |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
38 |
Find valuable salvage. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
40 |
Suffer from a life-threatening illness. |
7 |
40 |
Failed to qualify for Journalist (Entertainer). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
44 |
Make an unexpected connection outside Emmie Fawns's normal circles. Gain a Contact. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Given advanced training in a specialist field |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
48 |
Voluntarily left Merchant Marine |
9 |
48 |
Became a Citizen (Colonist). |
9 |
49 |
A revolution, attack or other unusual event throws Emmie Fawns's life into chaos, forcing Emmie Fawns to leave the planet. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Retired. |
10 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
57 |
Birth or Death involving a family member or close friend. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Moved to a new world. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Gained a contact. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
Good fortune. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
81 |
A new romantic starts. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
83 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
87 |
Good fortune. |
20 |
89 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
91 |
Victim of a crime. |
21 |
93 |
Aging Crisis. Owe 60,000 for medical bills. |