Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
A crime lord considers Erma Parlow his protégé. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
25 |
A crime lord considers Erma Parlow his protégé. |
2 |
26 |
Promoted to Rogue (Thief) rank 1. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
32 |
Involved in a feud with a rival criminal organization. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Intelligence (Agent). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Army (Cavalry) with the new title Private. |
5 |
38 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
42 |
Erma Parlow's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
42 |
Failed to qualify for Surveyor (Scout). |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
45 |
Betrayed by a friend. One of Erma Parlow's Contacts or Allies betrays Erma Parlow, ending Erma Parlow's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
45 |
Failed to qualify for Worker (Citizen). |
8 |
45 |
Switched to Drifter (Barbarian). |
8 |
48 |
Betrayed by a friend. One of Erma Parlow's Contacts or Allies betrays Erma Parlow, ending Erma Parlow's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
48 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
49 |
Erma Parlow is sent to a new community or parish to preach The Word among the poor. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Believer (Mainstream Believer). |
10 |
55 |
Erma Parlow come into conflict with a splinter group Erma Parlow's own religion which maintains Erma Parlow's version is the wrong one. Gain 1 Rivals. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Retired. |
11 |
56 |
Gained a contact. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
67 |
Gained a contact. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
70 |
Gained a contact. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
75 |
A new romantic starts. Gain an Ally. |
16 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
79 |
Moved to a new world. |
17 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
88 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
91 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
93 |
A new romantic starts. Gain an Ally. |
21 |
95 |
Aging Crisis. Owe 60,000 for medical bills. |