Retired Settler Eulalia Ward  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 95 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 8 (0) 7 (0)111287
Nonconforming
 
Skills
Admin 0
Advocate 1
Animals 0
Astrogation 1
Athletics (Dexterity) 1
Carouse 0
Deception 0
Flyer (Airship) 1
Gun Combat (Archaic) 1
Investigate 1
Jack-of-All-Trades 4
Mechanic 0
Medic 1
Melee (Unarmed) 1
Pilot (Small Craft) 1
Profession (Sports/Golf) 1
Profession (Worker/Religion) 1
Recon 2
Science (Social Sciences/History) 1
Seafarer 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 27
Rogue Enforcer 01
Citizen Colonist Settler33
Believer Missionary/Humanitarian Project Worker12
Retired 08
 
Name Type Affinity Enmity Power Influence Species
U Gu Enemy 0 4 1 1 Vargr, Imperium (M/20)
Jasper Payne Enemy 0 3 0 2 Trexen (M/78)
Jasper Payne belongs to an unusual cultural or religious group.
Jasper Payne is actually an organisation such as a political movement or modest sized business.
Jasper Payne is diminished in both power and influence.
Gladys Fawns Ally 1 0 1 4 Murrissi (F/34)
Isabelle Porden Ally 4 0 1 1 Iltharan (F/89)
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 20 Spend time with an alien race. Gain a contact.
2 22 Continued as Drifter (Scavenger).
2 25 Birth or Death involving a family member or close friend.
2 26 Promoted to Drifter (Scavenger) rank 1.
3 26 Continued as Drifter (Scavenger).
3 29 Lightly injured, no permanent damage. Fully recovered.
4 29 Failed to qualify for Field Researcher (Scholar).
4 29 Continued as Drifter (Scavenger).
4 30 Good fortune
4 33 Promoted to Drifter (Scavenger) rank 2.
5 33 Continued as Drifter (Scavenger).
5 35 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
6 35 Failed to qualify for Field Researcher (Scholar).
6 35 Continued as Drifter (Scavenger).
6 36 Eulalia Ward do not know what happened to Eulalia Ward. There is a gap in Eulalia Ward's memory.
7 36 Became a Rogue (Enforcer).
7 38 A police detective or rival criminal forces Eulalia Ward to flee and vows to hunt Eulalia Ward down. Gain an Enemy.
8 38 Became a Citizen (Colonist).
8 42 Gained a contact.
8 42 Forced to continue current assignment.
8 42 Promoted to Citizen (Colonist) rank 1.
9 42 Continued as Citizen (Colonist).
9 45 Eulalia Ward is rewarded for Eulalia Ward's diligence or cunning.
9 46 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
10 46 Continued as Citizen (Colonist).
10 49 Eulalia Ward's business expands, Eulalia Ward's corporation grows, or the colony thrives.
10 50 Promoted to Citizen (Colonist) rank 3.
11 50 Voluntarily left Colonist
11 50 Returned to Drifter (Scavenger).
11 54 Forced to muster out.
12 54 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 56 Eulalia Ward refuse to secretly provide religious rites for a dying leader or noble, because they do not share Eulalia Ward's faith.
12 58 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 58 Aging Crisis. Owe 10,000 for medical bills.
13 58 Retired at age 58.
13 58 Continued as Believer (Missionary/Humanitarian).
13 62 Eulalia Ward aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
14 62 Aging Crisis. Owe 50,000 for medical bills.
14 62 Retired.
14 65 Betrayal. Convert an Ally into a Rival or Enemy.
15 66 Aging Crisis. Owe 20,000 for medical bills.
15 69 Good fortune.
16 70 Aging Crisis. Owe 30,000 for medical bills.
16 74 A new romantic starts. Gain an Ally.
17 74 Aging Crisis. Owe 20,000 for medical bills.
17 78 A new romantic starts. Gain an Ally.
18 78 Aging Crisis. Owe 10,000 for medical bills.
18 79 Betrayal. Convert an Ally into a Rival or Enemy.
19 82 Aging Crisis. Owe 60,000 for medical bills.
19 86 Good fortune.
20 86 Aging Crisis. Owe 60,000 for medical bills.
20 87 Good fortune.
21 90 Aging Crisis. Owe 50,000 for medical bills.
21 91 A romantic relationship ends badly. Gain a Rival or Enemy.
22 94 Aging Crisis. Owe 30,000 for medical bills.
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