Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
A revolution, attack or other unusual event throws Fleta Greerson's life into chaos, forcing Fleta Greerson to leave the planet. |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
24 |
Betrayed by a friend. One of Fleta Greerson's Contacts or Allies betrays Fleta Greerson, ending Fleta Greerson's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
27 |
Fleta Greerson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
28 |
Voluntarily left Mainstream Believer |
4 |
28 |
Failed to qualify for Infantry (Army). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
32 |
Fleta Greerson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
34 |
Gained a contact. |
6 |
36 |
Continued as Believer (Missionary/Humanitarian). |
6 |
39 |
Fleta Greerson have been following false teachings! |
7 |
39 |
Returned to Drifter (Wanderer). |
7 |
42 |
Fleta Greerson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
42 |
Returned to Believer (Mainstream Believer). |
8 |
43 |
Fleta Greerson secretly provide religious rites for a dying leader or noble, although they do not share Fleta Greerson's faith. Gain an Ally in the family and a Rival who disagrees with Fleta Greerson's choice. |
9 |
46 |
Voluntarily left Mainstream Believer |
9 |
46 |
Returned to Drifter (Wanderer). |
9 |
47 |
Attacked by enemies and injured. |
9 |
47 |
Severely injured. Owe 15,000 for medical bills. |
9 |
47 |
Gain Enemy if Fleta Greerson don't already have one. |
9 |
50 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
50 |
Continued as Drifter (Wanderer). |
10 |
52 |
Betrayed by a friend. One of Fleta Greerson's Contacts or Allies betrays Fleta Greerson, ending Fleta Greerson's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
52 |
Returned to Believer (Missionary/Humanitarian). |
11 |
55 |
Fleta Greerson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
55 |
Returned to Drifter (Wanderer). |
12 |
57 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
13 |
57 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
13 |
59 |
Fleta Greerson is chosen to represent Fleta Greerson's faith in a vid show or other highly public forum. |
13 |
61 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
14 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
61 |
Retired at age 61. |
14 |
61 |
Continued as Believer (Holy Warrior). |
14 |
65 |
Scarred. Owe 5,000 for medical bills. |
14 |
65 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
15 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
65 |
Continued as Believer (Holy Warrior). |
15 |
66 |
Opponents of Fleta Greerson's belief system ambush Fleta Greerson. |
15 |
66 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
16 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
66 |
Retired. |
16 |
67 |
Gained a contact. |
17 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
77 |
A new romantic starts. Gain an Ally. |
19 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
81 |
A new romantic starts. Gain an Ally. |
20 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
84 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
86 |
Aging Crisis. Owe 30,000 for medical bills. |
21 |
90 |
A new romantic starts. Gain an Ally. |
22 |
90 |
Aging Crisis. Owe 10,000 for medical bills. |
22 |
91 |
Good fortune. |
23 |
94 |
Aging Crisis. Owe 10,000 for medical bills. |