Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Iris Sanchez befriend a superior in the corporation or the colony. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Iris Sanchez learn something Iris Sanchez should not have – a corporate secret, a political scandal – which Iris Sanchez can profit from illegally. |
2 |
23 |
Gain a criminal contact. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
27 |
Political upheaval strikes Iris Sanchez's homeworld, and Iris Sanchez is caught up in the revolution. |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
31 |
Injured. Fully recovered. |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
35 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
35 |
Switched to Citizen (Worker). |
6 |
39 |
A revolution, attack or other unusual event throws Iris Sanchez's life into chaos, forcing Iris Sanchez to leave the planet. |
7 |
39 |
Failed to qualify for Free Trader (Merchant). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Army (Cavalry) with the new title Private. |
7 |
42 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
7 |
42 |
Gain rebels as Enemy |
8 |
42 |
Returned to Drifter (Scavenger). |
8 |
45 |
Find valuable salvage. |
8 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
46 |
Continued as Drifter (Scavenger). |
9 |
47 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Retired. |
10 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
54 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Moved to a new world. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
A new romantic starts. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
70 |
Find an Alien Artifact. |
16 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
78 |
Good fortune. |
18 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
83 |
Gained a contact. |
19 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
87 |
Gained a contact. |
20 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
90 |
Good fortune. |
21 |
91 |
Aging Crisis. Owe 60,000 for medical bills. |
21 |
94 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
22 |
95 |
Aging Crisis. Owe 50,000 for medical bills. |