Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Jewel Henry run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Failed to qualify for Army Support (Army). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Courier). |
2 |
25 |
Severely injured. Owe 7,500 for medical bills. |
3 |
25 |
Failed to qualify for Performer (Entertainer). |
3 |
25 |
Switched to Drifter (Scavenger). |
3 |
26 |
Attacked by enemies that Jewel Henry easily defeat. |
3 |
26 |
Gain Enemy if Jewel Henry don't already have one. |
4 |
29 |
Voluntarily left Scavenger |
4 |
29 |
Failed to qualify for Thief (Rogue). |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
31 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
5 |
31 |
Became a Citizen (Colonist). |
5 |
35 |
Spent time maintaining and using heavy vehicles. |
5 |
35 |
Promoted to Citizen (Colonist) rank 1. |
6 |
35 |
Continued as Citizen (Colonist). |
6 |
38 |
Hard times caused by a lack of interstellar trade costs Jewel Henry Jewel Henry's job. |
7 |
39 |
Continued as Citizen (Colonist). |
7 |
41 |
Advanced training in a specialist field. |
7 |
43 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
8 |
43 |
Voluntarily left Colonist |
8 |
43 |
Became a Merchant (Broker). |
8 |
47 |
A good deal ensures Jewel Henry is living the high life for a few years. |
8 |
47 |
Promoted to Merchant (Broker) rank 1. |
9 |
47 |
Continued as Merchant (Broker). |
9 |
49 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
10 |
51 |
Continued as Merchant (Broker). |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Merchant (Broker). |
11 |
58 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
59 |
Promoted to Merchant (Broker) rank 2. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Continued as Merchant (Broker). |
12 |
60 |
A series of bad deals and decisions force Jewel Henry into bankruptcy. Jewel Henry salvages what Jewel Henry can. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
64 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Continued as Believer (Missionary/Humanitarian). |
14 |
66 |
Jewel Henry is sent to a new community or parish to preach The Word among the poor. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
Continued as Believer (Missionary/Humanitarian). |
15 |
70 |
Jewel Henry is sent to a new community or parish to preach The Word among the poor. |
15 |
72 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
72 |
Voluntarily left Missionary/Humanitarian |
16 |
72 |
Retired. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
79 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
84 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
87 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
90 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
92 |
Aging Crisis. Owe 30,000 for medical bills. |