Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Betrayed by a friend. One of Lollie Fallow's Contacts or Allies betrays Lollie Fallow, ending Lollie Fallow's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
21 |
Commanding officer takes an interest in Lollie Fallow's career. |
2 |
24 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Failed to qualify for Line/Crew (Navy). |
3 |
24 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Display heroism in battle, saving the whole ship. |
3 |
28 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
3 |
28 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
4 |
28 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
31 |
Switched to Drifter (Barbarian). |
5 |
32 |
Lollie Fallow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
32 |
Became a Scholar (Scientist). |
6 |
36 |
Make a breakthrough in Lollie Fallow's field. |
6 |
36 |
Promoted to Scholar (Scientist) rank 1. |
7 |
36 |
Continued as Scholar (Scientist). |
7 |
39 |
Assigned to work on a secret project for a patron or organisation. |
7 |
40 |
Promoted to Scholar (Scientist) rank 2. |
8 |
40 |
Continued as Scholar (Scientist). |
8 |
43 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
44 |
Promoted to Scholar (Scientist) rank 3. |
9 |
44 |
Continued as Scholar (Scientist). |
9 |
46 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
10 |
48 |
Voluntarily left Scientist |
10 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
51 |
Opponents of Lollie Fallow's belief system ambush Lollie Fallow. |
10 |
51 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Retired. |
11 |
54 |
Find Ancient Technology. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
Birth or Death involving a family member or close friend. |
14 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
A new romantic starts. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
74 |
A new romantic starts. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
77 |
Good fortune. |
18 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
80 |
Birth or Death involving a family member or close friend. |
19 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
85 |
Moved to a new world. |
20 |
87 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
89 |
Birth or Death involving a family member or close friend. |
21 |
91 |
Aging Crisis. Owe 40,000 for medical bills. |
21 |
93 |
Birth or Death involving a family member or close friend. |
22 |
95 |
Aging Crisis. Owe 40,000 for medical bills. |