Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
22 |
Gained a contact. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Voluntarily left Missionary/Humanitarian |
2 |
22 |
Failed to qualify for Explorer (Scout). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Betrayed by a friend. One of Marie Mcdonalid's Contacts or Allies betrays Marie Mcdonalid, ending Marie Mcdonalid's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Failed to qualify for Artist (Entertainer). |
3 |
24 |
Switched to Drifter (Scavenger). |
3 |
25 |
Marie Mcdonalid run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
25 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Army (Cavalry) with the new title Private. |
4 |
29 |
Surrounded and outnumbered by the enemy, Marie Mcdonalid hold out until relief arrives. |
4 |
29 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
5 |
29 |
Continued as Army (Cavalry). |
5 |
30 |
Nearly killed. Fully recovered. |
6 |
30 |
Returned to Believer (Missionary/Humanitarian). |
6 |
32 |
Someone more charismatic but less devout than Marie Mcdonalid has become Marie Mcdonalid's superior. |
7 |
34 |
Continued as Believer (Missionary/Humanitarian). |
7 |
38 |
Marie Mcdonalid retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
38 |
Continued as Believer (Missionary/Humanitarian). |
8 |
42 |
Marie Mcdonalid refuse to secretly provide religious rites for a dying leader or noble, because they do not share Marie Mcdonalid's faith. |
8 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
9 |
42 |
Voluntarily left Missionary/Humanitarian |
9 |
42 |
Returned to Drifter (Scavenger). |
9 |
44 |
Attempted a risky adventure and was wildly successful. |
10 |
46 |
Continued as Drifter (Scavenger). |
10 |
49 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Retired. |
11 |
50 |
Moved to a new world. |
12 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Gained a contact. |
13 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
Gained a contact. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
68 |
Good fortune. |
16 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
70 |
Moved to a new world. |
17 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
78 |
Gained a contact. |
19 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
82 |
Gained a contact. |
20 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
88 |
Good fortune. |
21 |
89 |
Aging Crisis. Owe 40,000 for medical bills. |
21 |
93 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
22 |
93 |
Aging Crisis. Owe 10,000 for medical bills. |