Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Spend several years jumping from world to world in Matilda Conray's scout ship. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
24 |
Lost eye or limb. Owe 1,250 for medical bills. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
28 |
Make an unexpected connection outside Matilda Conray's normal circles. Gain a Contact. |
3 |
28 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
32 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
33 |
Make an unexpected connection outside Matilda Conray's normal circles. Gain a Contact. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
37 |
Matilda Conray run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
38 |
Matilda Conray aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
38 |
Returned to Drifter (Wanderer). |
8 |
39 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
39 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
40 |
Matilda Conray refused an offer of inducements to betray Matilda Conray's faith. Gain 2 enemies. |
9 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
43 |
Continued as Believer (Missionary/Humanitarian). |
10 |
44 |
Matilda Conray aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
44 |
Switched to Drifter (Scavenger). |
12 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
48 |
Retired at age 48. |
12 |
48 |
Voluntarily left Scavenger |
12 |
48 |
Returned to Believer (Holy Warrior). |
12 |
50 |
Matilda Conray aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
13 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
50 |
Retired. |
13 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
55 |
Gained a contact. |
15 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
60 |
Birth or Death involving a family member or close friend. |
16 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
65 |
Birth or Death involving a family member or close friend. |
17 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
75 |
A new romantic starts. Gain an Ally. |
20 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
79 |
A new romantic starts. Gain an Ally. |
21 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
21 |
84 |
Moved to a new world. |
22 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |
22 |
88 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
23 |
90 |
Aging Crisis. Owe 20,000 for medical bills. |
23 |
92 |
A new romantic starts. Gain an Ally. |
24 |
94 |
Aging Crisis. Owe 20,000 for medical bills. |