Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
25 |
Unit is slaughtered in a disastrous battle, for which Maud Forrest blame Maud Forrest's commander. Gain commander as Enemy. |
3 |
25 |
Failed to qualify for Field Researcher (Scholar). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
26 |
Go undercover to investigate an enemy. |
3 |
26 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
29 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
29 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Established a network of contacts. Gain 2 contacts. |
5 |
33 |
Continued as Agent (Law Enforcement). |
5 |
37 |
Maud Forrest went above and beyond the call of duty. |
5 |
37 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
37 |
Continued as Agent (Law Enforcement). |
6 |
40 |
Advanced training in a specialist field. |
6 |
41 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
7 |
41 |
Continued as Agent (Law Enforcement). |
7 |
45 |
Maud Forrest went above and beyond the call of duty. |
7 |
45 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
8 |
45 |
Continued as Agent (Law Enforcement). |
8 |
49 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
49 |
Failed to qualify for Surveyor (Scout). |
9 |
49 |
Became a Drifter (Barbarian). |
9 |
53 |
Betrayed by a friend. One of Maud Forrest's Contacts or Allies betrays Maud Forrest, ending Maud Forrest's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
53 |
Failed to qualify for Free Trader (Merchant). |
10 |
53 |
Switched to Drifter (Wanderer). |
10 |
57 |
Nearly killed. Owe 7,500 for medical bills. |
11 |
57 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
61 |
Maud Forrest aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
61 |
Retired at age 61. |
12 |
61 |
Retired. |
12 |
63 |
Moved to a new world. |
13 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
70 |
A new romantic starts. Gain an Ally. |
15 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
74 |
Moved to a new world. |
16 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
89 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
90 |
Severely injured. Owe 15,000 for medical bills. |
20 |
93 |
Aging Crisis. Owe 10,000 for medical bills. |