Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Became a Scout (Courier). |
2 |
22 |
Spend several years jumping from world to world in Ottilia Wright's scout ship. |
2 |
23 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
23 |
Continued as Scout (Courier). |
3 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Switched to Scout (Explorer) with previous rank. |
4 |
31 |
Spend several years jumping from world to world in Ottilia Wright's scout ship. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Returned to Scout (Courier). |
5 |
34 |
Spend several years jumping from world to world in Ottilia Wright's scout ship. |
6 |
35 |
Continued as Scout (Courier). |
6 |
38 |
Spend several years jumping from world to world in Ottilia Wright's scout ship. |
6 |
39 |
Promoted to Scout (Courier) rank 2. |
7 |
39 |
Continued as Scout (Courier). |
7 |
40 |
Ottilia Wright's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ottilia Wright fail to help. Gain an Enemy. |
7 |
40 |
Ottilia Wright's ship is damaged, and Ottilia Wright have to hitch-hike Ottilia Wright's way back across the stars to the nearest scout base. |
7 |
40 |
Gain 2 Contacts. Gain 2 Enemies. |
8 |
43 |
Continued as Scout (Courier). |
8 |
47 |
Nearly killed. Owe 20,000 for medical bills. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Failed to qualify for Journalist (Entertainer). |
9 |
47 |
Submitted to the draft. |
9 |
47 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
49 |
Make an unexpected connection outside Ottilia Wright's normal circles. Gain a Contact. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
A series of bad deals and decisions force Ottilia Wright into bankruptcy. Ottilia Wright salvages what Ottilia Wright can. |
12 |
56 |
Became a Drifter (Barbarian). |
12 |
57 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Continued as Drifter (Barbarian). |
13 |
62 |
Ottilia Wright run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
14 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
62 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
64 |
Ottilia Wright is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
15 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
66 |
Voluntarily left Missionary/Humanitarian |
15 |
66 |
Retired. |
15 |
70 |
Good fortune. |
16 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
78 |
A new romantic starts. Gain an Ally. |
18 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
82 |
Victim of a crime. |
19 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
86 |
Moved to a new world. |
20 |
86 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
87 |
Moved to a new world. |
21 |
90 |
Aging Crisis. Owe 60,000 for medical bills. |
21 |
92 |
Betrayal. Convert an Ally into a Rival or Enemy. |
22 |
94 |
Aging Crisis. Owe 50,000 for medical bills. |