Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
20 |
Assigned to a planet with a hostile or wild environment. |
1 |
22 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Infantry). |
2 |
24 |
Unit is slaughtered in a disastrous battle, for which Scarlett McDonaugh blame Scarlett McDonaugh's commander. Gain commander as Enemy. |
3 |
24 |
Failed to qualify for Free Trader (Merchant). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Nearly killed. Owe 6,250 for medical bills. |
5 |
30 |
Failed to qualify for Surveyor (Scout). |
5 |
30 |
Became a Drifter (Scavenger). |
5 |
32 |
Scarlett McDonaugh run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
32 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
34 |
Scarlett McDonaugh come into conflict with a splinter group Scarlett McDonaugh's own religion which maintains Scarlett McDonaugh's version is the wrong one. Gain 2 Rivals. |
7 |
34 |
Returned to Drifter (Scavenger). |
7 |
38 |
Scarlett McDonaugh run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
38 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
38 |
Retired at age 38. |
8 |
38 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
39 |
Scarlett McDonaugh aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
39 |
Retired. |
9 |
42 |
A new romantic starts. Gain an Ally. |
10 |
43 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
45 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
61 |
Gained a contact. |
15 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
65 |
Moved to a new world. |
16 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
72 |
Moved to a new world. |
18 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
76 |
Find an Alien Artifact. |
19 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
84 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
21 |
87 |
Aging Crisis. Owe 10,000 for medical bills. |
21 |
91 |
Moved to a new world. |
22 |
91 |
Aging Crisis. Owe 20,000 for medical bills. |
22 |
95 |
A new romantic starts. Gain an Ally. |
23 |
95 |
Aging Crisis. Owe 60,000 for medical bills. |