Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
An investigation, tour, project or expedition goes wrong, stranding Seiidin Saum far from home. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
25 |
Commanding officer takes an interest in Seiidin Saum's career. |
2 |
26 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
3 |
26 |
Voluntarily left Infantry |
3 |
26 |
Became a Scout (Explorer). |
3 |
28 |
Serve as the courier for an important message from the Imperium. |
3 |
30 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
32 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
34 |
Promoted to Scout (Explorer) rank 2. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
38 |
Seiidin Saum's scout ship is one of the first on the scene to rescue the survivors of a disaster but Seiidin Saum fail to help. Gain an Enemy. |
5 |
38 |
Seiidin Saum have no idea what happened to Seiidin Saum – they found Seiidin Saum's ship drifting on the fringes of friendly space. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Surveyor (Scout). |
6 |
38 |
Continued as Scout (Explorer). |
6 |
41 |
Seiidin Saum's scout ship is one of the first on the scene to rescue the survivors of a disaster but Seiidin Saum fail to help. Gain an Enemy. |
6 |
41 |
Seiidin Saum's ship is damaged, and Seiidin Saum have to hitch-hike Seiidin Saum's way back across the stars to the nearest scout base. |
6 |
41 |
Gain 6 Contacts. Gain 2 Enemies. |
7 |
42 |
Voluntarily left Explorer |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
43 |
Attacked by enemies that Seiidin Saum easily defeat. |
7 |
43 |
Gain Enemy if Seiidin Saum don't already have one. |
8 |
46 |
Voluntarily left Scavenger |
8 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
48 |
Opponents of Seiidin Saum's belief system ambush Seiidin Saum. |
8 |
48 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
9 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Retired. |
9 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Gained a contact. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
70 |
Gained a contact. |
15 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
74 |
Gained a contact. |
16 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
81 |
A new romantic starts. Gain an Ally. |
18 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
87 |
A new romantic starts. Gain an Ally. |
19 |
88 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
92 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
92 |
Aging Crisis. Owe 60,000 for medical bills. |