Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Offered job by a patron. Now owe him a favor. |
3 |
26 |
Failed to qualify for Diplomat (Noble). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Army (Army Support) with the new title Private. |
3 |
29 |
Thrown into a brutal ground war |
3 |
29 |
Nearly killed. Owe 25,000 for medical bills. |
4 |
30 |
Continued as Army (Army Support). |
4 |
33 |
Nearly killed. |
5 |
33 |
Failed to qualify for Intelligence (Agent). |
5 |
33 |
Switched to Drifter (Scavenger). |
5 |
36 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
Became a Scout (Courier). |
6 |
37 |
Psychologically damaged by Virgie Halpine's time in the scouts. |
6 |
40 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
40 |
Continued as Scout (Courier). |
7 |
41 |
Virgie Halpine's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
8 |
44 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
48 |
A notable academic consults with Virgie Halpine about a publication or documentary he is working on. Gain a Contact in academia. |
9 |
48 |
Continued as Believer (Mainstream Believer). |
9 |
51 |
Someone more charismatic but less devout than Virgie Halpine has become Virgie Halpine's superior. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Switched to Drifter (Wanderer). |
10 |
53 |
Drafted into Merchant Marine |
10 |
56 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
58 |
Make an unexpected connection outside Virgie Halpine's normal circles. Gain a Contact. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
Continued as Merchant (Merchant Marine). |
12 |
61 |
Smuggle illegal items onto a planet. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Continued as Merchant (Merchant Marine). |
13 |
66 |
Risk Virgie Halpine's fortune on a possibility lucrative deal and win. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
Continued as Merchant (Merchant Marine). |
14 |
70 |
Befriend a useful ally in one sphere. Gain an Ally. |
14 |
72 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
15 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
Voluntarily left Merchant Marine |
15 |
72 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
74 |
Virgie Halpine is sent to a new community or parish to preach The Word among the poor. |
16 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
Continued as Believer (Missionary/Humanitarian). |
16 |
80 |
Virgie Halpine is sent to a new community or parish to preach The Word among the poor. |
17 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
80 |
Continued as Believer (Missionary/Humanitarian). |
17 |
84 |
Virgie Halpine come into conflict with a splinter group Virgie Halpine's own religion which maintains Virgie Halpine's version is the wrong one. Gain 1 Rivals. |
18 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
84 |
Retired. |
18 |
88 |
Good fortune. |
19 |
88 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
92 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
92 |
Aging Crisis. Owe 30,000 for medical bills. |