Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
22 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
22 |
Gain rebels as Enemy |
2 |
22 |
Became a Entertainer (Performer). |
2 |
26 |
One of Zelia Stone's pieces of art is stolen, and the investigation brings Zelia Stone into the criminal underworld. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
27 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Entertainer (Performer) rank 1. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
34 |
Good fortune |
4 |
34 |
Promoted to Entertainer (Performer) rank 2. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
37 |
Amnesia. |
5 |
38 |
Promoted to Entertainer (Performer) rank 3. |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
41 |
Invited to take part in a controversial event or exhibition that improves Zelia Stone's social standing. |
6 |
42 |
Promoted to Entertainer (Performer) rank 4. |
7 |
42 |
Continued as Entertainer (Performer). |
7 |
44 |
Lost eye or limb. Fully recovered. |
8 |
44 |
Failed to qualify for Intelligence (Agent). |
8 |
44 |
Became a Drifter (Wanderer). |
8 |
47 |
Attacked by enemies that Zelia Stone easily defeat. |
8 |
47 |
Gain Enemy if Zelia Stone don't already have one. |
8 |
48 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
48 |
Continued as Drifter (Wanderer). |
9 |
51 |
Betrayed by a friend. One of Zelia Stone's Contacts or Allies betrays Zelia Stone, ending Zelia Stone's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
52 |
Promoted to Drifter (Wanderer) rank 2. |
10 |
52 |
Continued as Drifter (Wanderer). |
10 |
56 |
Attacked by enemies and injured. |
10 |
56 |
Severely injured. Owe 20,000 for medical bills. |
10 |
56 |
Gain Enemy if Zelia Stone don't already have one. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Drifter (Wanderer). |
11 |
58 |
Severely injured. Owe 12,500 for medical bills. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
60 |
Zelia Stone retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
Continued as Believer (Mainstream Believer). |
13 |
63 |
Zelia Stone retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
Continued as Believer (Mainstream Believer). |
14 |
68 |
Zelia Stone is caught in the periphery of a scandal. |
14 |
68 |
Demoted to Believer (Mainstream Believer) rank -1. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
70 |
Voluntarily left Mainstream Believer |
15 |
70 |
Retired. |
15 |
73 |
Good fortune. |
16 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
86 |
Gained a contact. |
19 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
90 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
90 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
93 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
94 |
Aging Crisis. Owe 20,000 for medical bills. |