Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Star Marine (Marine). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
25 |
Vessel participates in a notable military engagement. |
2 |
26 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Engineer/Gunner) with previous rank. |
3 |
30 |
Vessel participates in a diplomatic mission. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Returned to Navy (Flight). |
4 |
34 |
Vessel participates in a diplomatic mission. |
4 |
34 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Line/Crew (Navy). |
5 |
34 |
Continued as Navy (Flight). |
5 |
36 |
Vessel participates in a notable military engagement. |
5 |
38 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |
6 |
38 |
Continued as Navy (Flight). |
6 |
41 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
7 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
44 |
Given advanced training in a specialist field |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
Given advanced training in a specialist field |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
53 |
Make an unexpected connection outside Annabell Carpenter's normal circles. Gain a Contact. |
9 |
53 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
53 |
Continued as Merchant (Merchant Marine). |
10 |
57 |
Given advanced training in a specialist field |
10 |
57 |
Forced to continue current assignment. |
10 |
57 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
11 |
57 |
Continued as Merchant (Merchant Marine). |
11 |
59 |
Make an unexpected connection outside Annabell Carpenter's normal circles. Gain a Contact. |
11 |
61 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
12 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
61 |
Retired at age 61. |
12 |
61 |
Continued as Merchant (Merchant Marine). |
12 |
63 |
A good deal ensures Annabell Carpenter is living the high life for a few years. |
12 |
65 |
Forced to muster out. |
13 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
68 |
Annabell Carpenter aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
68 |
Retired. |
14 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
73 |
Moved to a new world. |
16 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
79 |
Birth or Death involving a family member or close friend. |
17 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
82 |
Gained a contact. |
18 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
85 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
88 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
90 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
92 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
93 |
A new romantic starts. Gain an Ally. |
21 |
96 |
Aging Crisis. Owe 40,000 for medical bills. |