Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Gained a contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Make an unexpected connection outside Anne McPherson's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Risk Anne McPherson's fortune on a possibility lucrative deal and win. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
A series of bad deals and decisions force Anne McPherson into bankruptcy. Anne McPherson salvages what Anne McPherson can. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Law Enforcement (Agent). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
40 |
Advanced training in a specialist field. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
46 |
Advanced training in a specialist field. |
7 |
46 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
46 |
Continued as Agent (Law Enforcement). |
8 |
47 |
Gained a contact. |
8 |
50 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
9 |
50 |
Voluntarily left Law Enforcement |
9 |
50 |
Became a Entertainer (Artist). |
9 |
52 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
9 |
54 |
Promoted to Entertainer (Artist) rank 1. |
10 |
54 |
Continued as Entertainer (Artist). |
10 |
56 |
Expose or are involved in a scandal of some sort. |
11 |
56 |
Failed to qualify for Worker (Citizen). |
11 |
56 |
Became a Drifter (Scavenger). |
11 |
57 |
Drafted into Line/Crew |
12 |
60 |
Became a Navy (Line/Crew) with the new title Crewman. |
12 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
64 |
Attempt at commissioned failed. |
13 |
64 |
Attempted to change assignments. |
13 |
64 |
Failed to qualify for Engineer/Gunner (Navy). |
13 |
64 |
Continued as Navy (Line/Crew). |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
Retired at age 68. |
14 |
68 |
Continued as Navy (Line/Crew). |
14 |
69 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
69 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
73 |
Anne McPherson is caught in the periphery of a scandal. |
15 |
73 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
73 |
Continued as Believer (Missionary/Humanitarian). |
16 |
76 |
Anne McPherson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
76 |
Retired. |
17 |
79 |
Gained a contact. |
18 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
82 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
85 |
A new romantic starts. Gain an Ally. |
20 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
90 |
Gained a contact. |
21 |
92 |
Aging Crisis. Owe 60,000 for medical bills. |
21 |
94 |
A new romantic starts. Gain an Ally. |
22 |
96 |
Aging Crisis. Owe 10,000 for medical bills. |